FAST SPATIALLY CONTROLLABLE 2D/3D TEXTURE SYNTHESIS AND MORPHING FOR MULTIPLE INPUT TEXTURES

被引:0
|
作者
Manke, Felix [1 ]
Wuensche, Burkhard [1 ]
机构
[1] Univ Auckland, Dept Comp Sci, Graph Grp, Private Bag 92019, Auckland, New Zealand
关键词
Exemplar-based texture synthesis; Texture morphing; Solid texture; Appearance space;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Texture synthesis and morphing are important techniques for efficiently creating realistic textures used in scientific and entertainment applications. In this paper we present a novel fast algorithm for multi-dimensional texture synthesis and morphing that is especially suitable for parallel architectures such as GPUs or direct volume rendering (DVR) hardware. Our proposed solution generalizes the synthesis process to support higher than three-dimensional synthesis and morphing. We introduce several improvements to previous 2D synthesis algorithms, such as new appearance space attributes and an improved jitter function. We then modify the synthesis algorithm to use it for texture morphing which can be applied to arbitrary many 2D input textures and can be spatially controlled using weight maps. Our results suggest that the algorithm produces higher quality textures than alternative algorithms with similar speed. Compared to higher quality texture synthesis algorithms, our solution is considerablly faster and allows the synthesis of additional channels without affecting the running time of the synthesis at all. The method is easily extended to allow fast 3D synthesis and as another novel contribution we show several examples for morphed solid 3D textures. Overall the presented technique provides an excellent trade-off between speed and quality, is highly flexible, allows the use of arbitrary channels such as transparencies and displacement maps, can be extended to arbitrary dimensions and is suitable for a GPU-implementation.
引用
收藏
页码:5 / +
页数:2
相关论文
共 50 条
  • [21] Interactive exploration of unsteady 3D flow with linked 2D/3D texture advection
    Schafhitzel, T
    Weiskopf, D
    Ertl, T
    THIRD INTERNATIONAL CONFERENCE ON COORDINATED & MULTIPLE VIEWS IN EXPLORATORY VISUALIZATION, PROCEEDINGS, 2005, : 96 - 105
  • [22] 2D/3D Image morphing technology from traditional to modern: A survey
    Lin, Jianchu
    Gu, Yinxi
    Du, Guangxiao
    Qu, Guoqiang
    Chen, Xiaobing
    Zhang, Yudong
    Gao, Shangbing
    Liu, Zhen
    Gunasekaran, Nallappan
    INFORMATION FUSION, 2025, 117
  • [23] Piece-wise linear morphing and rendering with 3D textures
    Venkataraman, K
    Poston, T
    COMPUTER NETWORKS AND ISDN SYSTEMS, 1997, 29 (14): : 1625 - 1633
  • [24] Simulating vivid 3D solid textures from 2D growable patterns
    Chen, YS
    Ip, HHS
    2004 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXP (ICME), VOLS 1-3, 2004, : 843 - 846
  • [25] CR-Morph: Controllable Rigid Morphing for 2D Animation
    Yang, Wen-Wu
    Hua, Jing
    Yao, Kun-Yang
    JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY, 2019, 34 (05) : 1109 - 1122
  • [26] Carbon nanotubes with 2D and 3D multiple junctions
    Ting, JM
    Li, TP
    Chang, CC
    CARBON, 2004, 42 (14) : 2997 - 3002
  • [27] 2D or 3D?
    Mills, R
    COMPUTER-AIDED ENGINEERING, 1996, 15 (08): : 4 - 4
  • [28] 2D and 3D surface texture comparisons using autocorrelation functions
    Song, J
    Ma, L
    Whitenton, E
    Vorburger, T
    MEASUREMENT TECHNOLOGY AND INTELLIGENT INSTRUMENTS VI, 2005, 295-296 : 437 - 440
  • [29] REALIZATIONS OF FAST 2D/3D IMAGE FILTERING AND ENHANCEMENT
    汤海缨
    庄天戈
    JournalofShanghaiJiaotongUniversity, 1998, (01) : 110 - 114
  • [30] A fast implementation for the 2D/3D box placement problem
    Zhu, Wenbin
    Luo, Zhixing
    Lim, Andrew
    Oon, Wee-Chong
    COMPUTATIONAL OPTIMIZATION AND APPLICATIONS, 2016, 63 (02) : 585 - 612