Real-time Rendering for Large-scale Underground Mine Scene

被引:0
|
作者
Li, Dajin [1 ]
机构
[1] Shandong Normal Univ, Commun Sch, Jinan 250014, Peoples R China
关键词
Virtual mine; Real-time rendering; Virtual reality;
D O I
10.4028/www.scientific.net/AMM.336-338.1374
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A virtual mine system involves masses of laneways and machinery with great number of model data, which restricts rendering speed seriously. In this paper, a rendering algorithm specially developed for virtual underground scenes is proposed. This algorithm considered each laneway as a visible area and applies the cuboid bounding boxes of laneways for the camera's inside-outside testing to determine the camera's position, consequently determined the visible regions and exclude invisible laneways as rendering. To decrease the calculations of inside-outside testing, octree was employed to reduce the detection scope. The experiment results indicated this algorithm was capable of substantially reducing rendering objects and had the obviously faster rendering speed than the conventional rendering acceleration algorithms.
引用
收藏
页码:1374 / 1378
页数:5
相关论文
共 50 条
  • [31] The Research on Real-time Collision Detection of Large-scale Complex Dynamic Scene
    Zhao Wei
    Zhang Ying
    ADVANCES IN MECHATRONICS AND CONTROL ENGINEERING II, PTS 1-3, 2013, 433-435 : 1926 - 1929
  • [32] Dynamic Scheduling and Real-Time Rendering for Large-Scale 3D Scenes
    Yu, Xiaoqing
    Zhang, Ximin
    Liu, Liang
    Hwang, Jenq-Neng
    Wan, Wanggen
    JOURNAL OF SIGNAL PROCESSING SYSTEMS FOR SIGNAL IMAGE AND VIDEO TECHNOLOGY, 2014, 75 (01): : 15 - 21
  • [33] Dynamic Scheduling and Real-Time Rendering for Large-Scale 3D Scenes
    Xiaoqing Yu
    Ximin Zhang
    Liang Liu
    Jenq-Neng Hwang
    Wanggen Wan
    Journal of Signal Processing Systems, 2014, 75 : 15 - 21
  • [34] Real-Time Rendering Algorithm for Large-Scale Realistic Solid-Fluid Interaction
    Tang Y.
    Liu P.
    Li Y.
    Zhang P.
    Wu D.
    Zhao J.
    1600, Institute of Computing Technology (32): : 378 - 384
  • [35] City-on-Web: Real-Time Neural Rendering of Large-Scale Scenes on the Web
    Song, Kaiwen
    Zhang, Xiaoyi
    Ren, Chenqu
    Zhang, Juyong
    COMPUTER VISION - ECCV 2024, PT XLVII, 2025, 15105 : 385 - 402
  • [36] Simplification technology for real-time rendering of large-scale 3D terrain
    Yin, Changlin
    Zhan, Qingming
    Xu, Wenqiang
    Zhang, Honghui
    Wuhan Daxue Xuebao (Xinxi Kexue Ban)/Geomatics and Information Science of Wuhan University, 2012, 37 (05): : 555 - 559
  • [37] Real-time rendering system of large-scale terrain in flight simulation: design and implementation
    He Huai-qing
    Xing Yao-yu
    Wang Tian-bao
    PROCEEDINGS OF THE 2009 SIXTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS, IMAGING AND VISUALIZATION, 2009, : 180 - 185
  • [38] Real-time and multi-resolution rendering of the infrared characteristics for large-scale terrains
    Li, Ni
    Li, Ren
    Gong, Guanghong
    Yan, Jin
    INFRARED PHYSICS & TECHNOLOGY, 2018, 94 : 173 - 183
  • [39] Large-scale, real-time 3D scene reconstruction on a mobile device
    Ivan Dryanovski
    Matthew Klingensmith
    Siddhartha S. Srinivasa
    Jizhong Xiao
    Autonomous Robots, 2017, 41 : 1423 - 1445
  • [40] Large-scale, real-time 3D scene reconstruction on a mobile device
    Dryanovski, Ivan
    Klingensmith, Matthew
    Srinivasa, Siddhartha S.
    Xiao, Jizhong
    AUTONOMOUS ROBOTS, 2017, 41 (06) : 1423 - 1445