Machine Learning with the Pong Game: A Case Study

被引:3
|
作者
Nork, Benedikt [1 ]
Lengert, Geraldine Denise [1 ]
Litschel, Robert Uwe [1 ]
Ahmad, Nasim [1 ]
Lam, Gia Thuan [2 ]
Logofatu, Doina [1 ]
机构
[1] Frankfurt Univ Appl Sci, Dept Comp Sci & Engn, D-60318 Frankfurt, Germany
[2] Vietnamese German Univ, Le Lai St, Thu Dau Mot City, Vietnam
关键词
Pong game; Machine Learning; Self-playing agent;
D O I
10.1007/978-3-319-98204-5_9
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Being one of the earliest computer games, the Pong game is well-known for its simplicity, which makes it suitable for becoming one of the very first problems in Artificial Intelligence and Machine Learning: The goal is to create a self-playing agent that can compete against humans. In the past there have been introduced various Machine Learning approaches to solve this problem. This paper gives a summary of some notable techniques to creating a self-learning agent for the Pong game. In addition, it proposes a template for developing this idea into a full-fledged application. An implementation in Java is available online.
引用
收藏
页码:106 / 117
页数:12
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