共 50 条
- [31] Enhancing Learning Transfer: A Case Study of a Learning Simulation Game-Farmtasia 2014 INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS (IE), 2014, : 289 - 296
- [32] Evaluating the Learning Process: The "ThimelEdu" Educational Game Case Study PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION (CSEDU), VOL 2, 2020, : 290 - 298
- [33] Learning middle-game patterns in chess: A case study INTELLIGENT PROBLEM SOLVING: METHODOLOGIES AND APPROACHES, PRODEEDINGS, 2000, 1821 : 426 - 433
- [34] RULE GAME AND LEARNING DISABILITIES IN SCHOOL CONTEXTS: A CASE STUDY CADERNOS EDUCACAO TECNOLOGIA E SOCIEDADE, 2024, 17 (03): : 1125 - 1136
- [35] GAME-BASED LEARNING IN CHINESE CLASSROOMS: A CASE STUDY INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 319 - 326
- [36] Game-Based Learning for Young Children: A Case Study PROCEEDINGS OF THE 2022 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2022), 2022, : 133 - 138
- [38] Computer game as a tool for machine learning education 2017 21ST INTERNATIONAL CONFERENCE ON PROCESS CONTROL (PC), 2017, : 104 - 108
- [39] Game Theory and Its Applications in Machine Learning INFORMATION SYSTEMS DESIGN AND INTELLIGENT APPLICATIONS, VOL 3, INDIA 2016, 2016, 435 : 195 - 207