Recalibration of Rotational Locomotion in Immersive Virtual Environments

被引:11
|
作者
Kuhl, Scott A. [1 ]
Creem-Regehr, Sarah H. [2 ]
Thompson, William B. [1 ]
机构
[1] Univ Utah, Sch Comp, Salt Lake City, UT 84112 USA
[2] Univ Utah, Dept Psychol, Salt Lake City, UT 84112 USA
基金
美国国家科学基金会;
关键词
Experimentation; Human Factors; Perception; recalibration; rotation; virtual environments;
D O I
10.1145/1402236.1402241
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This work uses an immersive virtual environment (IVE) to examine how people maintain a calibration between biomechanical and visual information for rotational self-motion. First, we show that no rotational recalibration occurs when visual and biomechanical rates of rotation are matched. Next, we demonstrate that mismatched physical and visual rotation rates cause rotational recalibration. Although previous work has shown that rotational locomotion can be recalibrated in real environments, this work extends the finding to virtual environments. We further show that people do not completely recalibrate left and right rotations independently when different visual-biomechanical discrepancies are used for left and right rotations during a recalibration phase. Finally, since the majority of participants did not notice mismatched physical and visual rotation rates, we discuss the implications of using such mismatches to enable IVE users to explore a virtual space larger than the physical space they are in.
引用
收藏
页数:11
相关论文
共 50 条
  • [31] Virtual locomotion: Walking in place through virtual environments
    Templeman, JN
    Denbrook, PS
    Sibert, LE
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1999, 8 (06) : 598 - 617
  • [32] Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments
    Interrante, Victoria
    Ries, Brian
    Anderson, Lee
    3DUI: IEEE SYMPOSIUM ON 3D USER INTERFACES 2007, PROCEEDINGS, 2007, : 167 - +
  • [33] Handling of virtual contact in immersive virtual environments: Beyond visuals
    Lindeman R.W.
    Templeman J.N.
    Sibert J.L.
    Cutler J.R.
    Virtual Reality, 2002, 6 (3) : 130 - 139
  • [34] Self-Representations in Immersive Virtual Environments
    Bailenson, Jeremy N.
    Blascovich, Jim
    Guadagno, Rosanna E.
    JOURNAL OF APPLIED SOCIAL PSYCHOLOGY, 2008, 38 (11) : 2673 - 2690
  • [35] Nomad Devices for Interactions in Immersive Virtual Environments
    George, Paul
    Kemeny, Andras
    Merienne, Frederic
    Chardonnet, Jean-Remy
    Thouvenin, Indira Mouttapa
    Posselt, Javier
    Icart, Emmanuel
    ENGINEERING REALITY OF VIRTUAL REALITY 2013, 2013, 8649
  • [36] Digital Immersive Virtual Environments and Instructional Computing
    Blascovich, Jim
    Beall, Andrew C.
    EDUCATIONAL PSYCHOLOGY REVIEW, 2010, 22 (01) : 57 - 69
  • [37] Circumventing side effects of immersive virtual environments
    DiZio, P
    Lackner, JR
    DESIGN OF COMPUTING SYSTEMS: SOCIAL AND ERGONOMIC CONSIDERATIONS, 1997, 21 : 893 - 896
  • [38] Geovisualization with immersive virtual environments in theory and practice
    Hruby, Florian
    Ressl, Rainer
    de la Borbolla del Valle, Genghis
    INTERNATIONAL JOURNAL OF DIGITAL EARTH, 2019, 12 (02) : 123 - 136
  • [39] Interactive Volume Rendering for Immersive Virtual Environments
    Hanel, Claudia
    Weyers, Benjamin
    Hentschel, Bernd
    Kuhlen, Torsten W.
    2014 IEEE VIS INTERNATIONAL WORKSHOP ON 3DVIS (3DVIS), 2014, : 73 - 74
  • [40] Ontological implications of Being in immersive virtual environments
    Morie, Jacquelyn Ford
    ENGINEERING REALITY OF VIRTUAL REALITY 2008, 2008, 6804