An inclusive design approach for developing video games for children with Autism Spectrum Disorder

被引:92
|
作者
Malinverni, Laura [1 ]
Mora-Guiard, Joan [1 ]
Padillo, Vanesa [2 ]
Valero, Lilia [2 ]
Hervas, Amaia [2 ]
Pares, Narcis [1 ]
机构
[1] Univ Pompeu Fabra, Cognit Media Technol Grp, ICT Dept, C Roc Boronat 138, Barcelona, Spain
[2] Hosp St Joan de Deu, UETD, Passeig St Joan de Deu 2, Esplugas de Llobregat 08950, Spain
关键词
Autism spectrum disorder; Design method; Social skills; Participatory design; Game design; Full-body interaction; HIGH-FUNCTIONING AUTISM; VIRTUAL-REALITY; SOCIAL-SKILLS; INTERVENTIONS; EXPLORATION; EFFICACY; BEHAVIOR; PEOPLE;
D O I
10.1016/j.chb.2016.01.018
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The efficacy of therapeutic treatments for Autism Spectrum Disorder is mainly associated with the treatment's intensity in terms of weekly hours. This has led mental health professionals to explore the use of video games to complement traditional treatments. However, major weaknesses have been found due to poor game design, which has failed to fulfill therapeutic objectives or to properly engage children, These weaknesses are typically characterized by the poor integration of knowledge from mental health experts, children's interests and designers' expertise. Starting from this necessity, we propose an inclusive design approach to develop therapeutic games. The method presents strategies to integrate the expertise of clinicians, contributions of children and experience of designers through a set of elicitation and merging techniques. The goal of this method is to design games that are effective in terms of therapeutic objectives and that are enjoyable for children. To describe this method, we present its application in the design and development of a Kinect-based game for high-functioning children with ASD called "Pico's Adventures". This game aims at promoting social initiation in young children with autism. Findings from a first exploratory study with 10 children with ASD showed the effectiveness of the game in eliciting social initiation behaviors. This provides a first validation of the method. An essential aspect of the game's success was the use of elements and mechanics that were appealing for the children. As a result, we have identified effective design concepts and paths for further research on games for children with ASD. (C) 2016 Elsevier Ltd. All rights reserved.
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页码:535 / 549
页数:15
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