Learning Computer Science Fundamentals through Virtual Environments

被引:0
|
作者
Braman, James [1 ]
Vincenti, Giovanni [2 ]
Diaz, Ana Maria Arboleda [3 ]
Jinman, Andrew [4 ]
机构
[1] Towson Univ, Dept Comp & Informat Sci, Towson, MD USA
[2] Res & Dev Grp Vincent, Rome, Italy
[3] Towson Univ, Dept Educ, Towson, MD USA
[4] Immers Learning Prod Twofour Learning, Plymouth, Devon, England
来源
ONLINE COMMUNITIES AND SOCIAL COMPUTING, PROCEEDINGS | 2009年 / 5621卷
关键词
Virtual worlds; Immersive education; Second Life;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Utilizing the inherent visual qualities of immersive virtual environments can he advantageous for educating students on particular topics. Basic fundamentals in Computer Science curriculums often can be difficult for students to grasp due to high levels of abstraction and various theoretical frameworks used to describe important structures. Virtual worlds such as Second Lite (R) provide a unique medium for education, allowing for the visualization of concepts coupled with the interaction potential that this environment allows. Briefly discussing traditional methods for teaching fundamental topics in several courses, we discuss how Second Life can be integrated into classroom instruction for the benefit of student understanding of complex materials. We outline some of our preliminary observations and student feedback as we begin to use virtual environments in new innovative ways.
引用
收藏
页码:423 / +
页数:2
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