A COMPARATIVE STUDY OF THE MARCHING CUBES TECHNIQUES FOR 3D REAL-TIME RENDERING OF SCENES IN VIDEOCONFERENCING SYSTEMS

被引:0
|
作者
Angeles Calabuig, Maria [1 ]
Ferrer, Moises [1 ]
Alcaniz, Mariano [1 ,2 ]
Jose Fuertes, Juan [1 ]
Alcaniz, Mariano [1 ,2 ]
机构
[1] Univ Politecn Valencia, Inst Interuniv Invest Bioingn & Tecnol Orientada, Camino Vera S-N, E-46022 Valencia, Spain
[2] CB06 03 Inst Salud Carlos III, Ciber Fisiopatol Obesidad & Nutr, Madrid, Spain
关键词
3D Immersive videoconferencing; Scene reconstruction; Model rendering; Marching Cubes;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a comparative study of the Marching Cubes techniques and describes their optimised implementations for a 3D videoconferencing system with the aim of obtaining maximum efficiency and flexibility. Different approaches in the CPU and in the GPU are compared in order to analyze the influence of the rendering process in the reconstruction algorithm. To do this, several 3D scenes were captured, codified and sent to a real-time rendering system that reconstructs 3D models at high speed.
引用
收藏
页码:203 / 206
页数:4
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