A COMPARATIVE STUDY OF THE MARCHING CUBES TECHNIQUES FOR 3D REAL-TIME RENDERING OF SCENES IN VIDEOCONFERENCING SYSTEMS

被引:0
|
作者
Angeles Calabuig, Maria [1 ]
Ferrer, Moises [1 ]
Alcaniz, Mariano [1 ,2 ]
Jose Fuertes, Juan [1 ]
Alcaniz, Mariano [1 ,2 ]
机构
[1] Univ Politecn Valencia, Inst Interuniv Invest Bioingn & Tecnol Orientada, Camino Vera S-N, E-46022 Valencia, Spain
[2] CB06 03 Inst Salud Carlos III, Ciber Fisiopatol Obesidad & Nutr, Madrid, Spain
关键词
3D Immersive videoconferencing; Scene reconstruction; Model rendering; Marching Cubes;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a comparative study of the Marching Cubes techniques and describes their optimised implementations for a 3D videoconferencing system with the aim of obtaining maximum efficiency and flexibility. Different approaches in the CPU and in the GPU are compared in order to analyze the influence of the rendering process in the reconstruction algorithm. To do this, several 3D scenes were captured, codified and sent to a real-time rendering system that reconstructs 3D models at high speed.
引用
收藏
页码:203 / 206
页数:4
相关论文
共 50 条
  • [1] Real-Time 3D Rendering of Heterogeneous Scenes
    Petring, Ralf
    Eikel, Benjamin
    Jaehn, Claudius
    Fischer, Matthias
    Heide, Friedhelm Meyer Auf Der
    ADVANCES IN VISUAL COMPUTING, ISVC 2013, PT I, 2013, 8033 : 448 - 458
  • [2] Real-time dynamic reflections for realistic rendering of 3D scenes
    de Macedo, Daniel Valente
    Formico Rodrigues, Maria Andreia
    VISUAL COMPUTER, 2018, 34 (03): : 337 - 346
  • [3] Real-time dynamic reflections for realistic rendering of 3D scenes
    Daniel Valente de Macedo
    Maria Andréia Formico Rodrigues
    The Visual Computer, 2018, 34 : 337 - 346
  • [4] Real-time video-based modeling and rendering of 3D scenes
    Naemura, T
    Tago, J
    Harashima, H
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2002, 22 (02) : 66 - 73
  • [5] Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes
    Wang, Weihong
    Jiang, Zhongzhou
    Qiu, Honglin
    Li, Wei
    MATHEMATICAL PROBLEMS IN ENGINEERING, 2012, 2012
  • [6] Dynamic Scheduling and Real-Time Rendering for Large-Scale 3D Scenes
    Yu, Xiaoqing
    Zhang, Ximin
    Liu, Liang
    Hwang, Jenq-Neng
    Wan, Wanggen
    JOURNAL OF SIGNAL PROCESSING SYSTEMS FOR SIGNAL IMAGE AND VIDEO TECHNOLOGY, 2014, 75 (01): : 15 - 21
  • [7] Dynamic Scheduling and Real-Time Rendering for Large-Scale 3D Scenes
    Xiaoqing Yu
    Ximin Zhang
    Liang Liu
    Jenq-Neng Hwang
    Wanggen Wan
    Journal of Signal Processing Systems, 2014, 75 : 15 - 21
  • [8] Real-time 3D rendering with hatching
    Jordane Suarez
    Farès Belhadj
    Vincent Boyer
    The Visual Computer, 2017, 33 : 1319 - 1334
  • [9] Real-time 3D rendering with hatching
    Suarez, Jordane
    Belhadj, Fares
    Boyer, Vincent
    VISUAL COMPUTER, 2017, 33 (10): : 1319 - 1334
  • [10] REAL-TIME DEPTH ESTIMATION FOR IMMERSIVE 3D VIDEOCONFERENCING
    Feldmann, I.
    Waizenegger, W.
    Atzpadin, N.
    Schreer, O.
    2010 3DTV-CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON 2010), 2010,