Evaluating the emotional content of human motions on real and virtual characters

被引:0
|
作者
McDonnell, Rachel [1 ]
Joerg, Sophie [1 ]
McHugh, Joanna [2 ]
Newell, Fiona [2 ]
O'Sullivan, Carol [1 ]
机构
[1] Trinity Coll Dublin, Graph Vis & Visualisat Grp, Dublin, Ireland
[2] Neurosci Inst, Dublin, Ireland
来源
APGV 2008: PROCEEDINGS OF THE SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION | 2008年
关键词
perception; motion-capture;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low and high resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figure 1). Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body.
引用
收藏
页码:67 / +
页数:4
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