A Turn-Based Approach for Qualitative Time Concurrent Games

被引:0
|
作者
Haddad, Serge [1 ]
Lime, Didier [2 ]
Roux, Olivier H. [2 ]
机构
[1] Univ Paris Saclay, CNRS, INRIA, ENS Paris Saclay,LMF, Gif Sur Yvette, France
[2] Ecole Cent Nantes, LS2N, CNRS, UMR 6004, Nantes, France
来源
APPLICATION AND THEORY OF PETRI NETS AND CONCURRENCY (PETRI NETS 2021) | 2021年 / 12734卷
关键词
D O I
10.1007/978-3-030-76983-3_5
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We address concurrent games with a qualitative notion of time with parity objectives. This setting allows to express how potential controllers interact with their environment and more specifically includes relevant features: transient states where the environment will eventually act, controller avoiding of an environment action either by an immediate controller action or by masking it, etc. In order to solve the controller synthesis in this framework, we design a linear-time building of a timeless turn-based game and show a close connection between strategies of the controller in the two games. Thus we reduce the synthesis problem to a standard problem of turn-based game with parity objectives establishing as a side effect that pure memoryless strategies are enough for winning. Moreover we introduce permissiveness for safety and reachability games as a criterion to choose between winning strategies and prove that one can compute a most permissive strategy (when it exists) in linear time.
引用
收藏
页码:76 / 92
页数:17
相关论文
共 50 条
  • [21] Real-time and turn-based biology online experimentation
    Hossain, Zahid
    Chung, Alice M.
    Riedel-Kruse, Ingmar H.
    PROCEEDINGS OF 2015 12TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV), 2015, : 86 - 89
  • [22] High-performance Algorithms using Deep Learning in Turn-based Strategy Games
    Kimura, Tomihiro
    Kokolo, Ikeda
    ICAART: PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 2, 2020, : 555 - 562
  • [23] Turn-based Spatiotemporal Coherence for GPUs
    Puthoor, Sooraj
    Lipasti, Mikko H.
    ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION, 2023, 20 (03)
  • [24] An Artificial Player for a Turn-Based Strategy Game
    Maly, Filip
    Kriz, Pavel
    Mrazek, Adam
    INTELLIGENT INFORMATION AND DATABASE SYSTEMS, ACIIDS 2017, PT I, 2017, 10191 : 455 - 465
  • [25] Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
    Volkovas, Rokas
    Fairbank, Michael
    Woodward, John R.
    Lucas, Simon
    2019 IEEE CONFERENCE ON GAMES (COG), 2019,
  • [26] An Alternative Deep Model for Turn-Based Conversations
    Mai Van Quan
    Trieu Duong Le
    Duc Dung Nguyen
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON UBIQUITOUS INFORMATION MANAGEMENT AND COMMUNICATION (IMCOM) 2019, 2019, 935 : 396 - 411
  • [27] Pedestrian Dead Reckoning with Turn-based Correction
    Zhao, Yonghao
    Wong, Wai-Choong
    Garg, Hari Krishna
    Feng, Tianyi
    2018 NINTH INTERNATIONAL CONFERENCE ON INDOOR POSITIONING AND INDOOR NAVIGATION (IPIN 2018), 2018,
  • [28] Qualitative Concurrent Parity Games
    Chatterjee, Krishnendu
    de Alfaro, Luca
    Henzinger, Thomas A.
    ACM TRANSACTIONS ON COMPUTATIONAL LOGIC, 2011, 12 (04)
  • [29] Turn-Based Gesture Interaction in Mobile Devices
    Kallio, Sanna
    Korpipaa, Panu
    Linjama, Jukka
    Kela, Juha
    SENSOR SYSTEMS AND SOFTWARE, 2010, 24 : 11 - +
  • [30] Representing Dynamic Difficulty in Turn-based Role Playing Games Using Monte Carlo Tree Search
    Pratama, Hafiz Adhiyasa
    Krisnadhi, Adila Alfa
    2018 INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND INFORMATION SYSTEMS (ICACSIS), 2018, : 207 - 212