iRebot: An Interactive Rehabilitation Robot with Gesture Control

被引:0
|
作者
Segal, Ava D. [1 ]
Lesak, Mark C. [1 ]
Suttora, Neil L. [1 ]
Silverman, Anne K. [1 ]
Petruska, Andrew J. [1 ]
机构
[1] Colorado Sch Mines, Dept Mech Engn, Golden, CO 80401 USA
基金
美国国家科学基金会;
关键词
VIRTUAL-REALITY; SCREEN TIME; MOVEMENT; ADOLESCENTS; CHILDREN; STROKE;
D O I
暂无
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Physical therapy efficacy relies on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Technology-based rehabilitation has the potential to provide engaging and cost-effective treatment, leading to better compliance and mobility outcomes. We present an interactive rehabilitation robot (iRebot) as an affordable, gesture-controlled vehicle that can provide a form of entertainment while conducting physical therapy. Healthy participants (n=11) executed a test maze with the iRebot for six repeated trials, three with each hand. Survey scores and quantitative metrics were evaluated to assess system usability and baseline motor performance, respectively. Wrist mobility across participants was evaluated, with an active range of motion of 39.7 +/- 13 degrees and 72.8 +/- 18 degrees for pitch and roll, respectively. In the course of conducting a single trial (time duration=87.2 +/- 67 sec), the participants performed on average 30 full wrist motion repetitions (e.g., flexion/extension). Participants rated the system's usability as excellent (survey score: 85 +/- 13), and all participants indicated they would prefer iRebot over standard therapy. The iRebot demonstrated potential as an evidence-based rehabilitation tool based on excellent user ratings and the ability to monitor at-home compliance and motor performance.
引用
收藏
页码:5158 / 5161
页数:4
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