Developing a Prototype of Video Game-Based Learning Environment

被引:0
|
作者
Wang, Te-Hua
Chen, Jui-Hung
Chao, Louis R.
Chang, Wen-Chih
Shih, Timothy K.
机构
关键词
VGBL; SCORM; authoring tool; interactive video; curriculum design;
D O I
10.1109/UMEDIA.2008.4570958
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
E-learning becomes more and more popular and fantasy in the teaching/learning. Thus far, more and more researches and discussions are proposed to make it possible to realize the game-based learning environments and styles. In order to attract learners in GBL, learning activity often has fantastic characteristics and glorious treasure. And most of them were based on 3D or Flash animation technologies. However, the learning materials of such game-based learning are hard to create by common users. In this paper, we took a further step to integrate interactive video technology with gaming to develop a Video Game-Based Learning (V-GBL) development prototype which adapt SCORM compliant video material.
引用
收藏
页码:586 / 591
页数:6
相关论文
共 50 条
  • [31] Competition and students’ perceptions in a game-based language learning environment
    Sylke Vandercruysse
    Mieke Vandewaetere
    Frederik Cornillie
    Geraldine Clarebout
    Educational Technology Research and Development, 2013, 61 : 927 - 950
  • [32] Design of a Game-Based Intelligent Learning Environment for Elementary Geometry
    Madrigal, Luis
    Romblon, Neil
    Si, Maynard
    Dimaunahan, Ryan
    Sison, Raymund
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 553 - 562
  • [33] Defining perplexity and reflective thinking in a game-based learning environment
    Shokeen, Ekta
    Weintrop, David
    Pellicone, Anthony James
    Moon, Peter Francis
    Ketelhut, Diane
    Cukier, Michel
    Plane, Jandelyn Dawn
    INFORMATION AND LEARNING SCIENCES, 2023, 124 (3/4) : 110 - 127
  • [34] Coordinating scaffolds for collaborative inquiry in a game-based learning environment
    Saleh, Asmalina
    Yuxin Chen
    Hmelo-Silver, Cindy E.
    Glazewski, Krista D.
    Mott, Bradford W.
    Lester, James C.
    JOURNAL OF RESEARCH IN SCIENCE TEACHING, 2020, 57 (09) : 1490 - 1518
  • [35] Design and implementation of game-based learning environment for scientific inquiry
    Yun, Ruwei
    Wang, Meng
    Li, Yi
    TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2008, 5093 : 60 - 69
  • [36] An approach to utilize ubiquitous device for game-based learning environment
    Tachino, Takashi
    Kato, Yuuki
    Kato, Shogo
    DIGITEL 2007: THE FIRST IEEE INTERNATIONAL WORKSHOP ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2007, : 209 - 211
  • [37] Adaptation of impulsive and reflective learning behavior in a game-based environment
    Spring-Keller, Franziska
    LEARNING TO LIVE IN THE KNOWLEDGE SOCIETY, 2008, : 97 - 100
  • [38] Competition and students' perceptions in a game-based language learning environment
    Vandercruysse, Sylke
    Vandewaetere, Mieke
    Cornillie, Frederik
    Clarebout, Geraldine
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2013, 61 (06): : 927 - 950
  • [39] ctGameStudio - A Game-Based Learning Environment to Foster Computational Thinking
    Werneburg, Soeren
    Manske, Sven
    Hoppe, H. Ulrich
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 543 - 552
  • [40] Implementation of a digital game-based learning environment for elementary education
    Ramirez C.G.R.
    Almonte J.B.
    Tugade R.R.
    Atienza R.O.
    ICETC 2010 - 2010 2nd International Conference on Education Technology and Computer, 2010, 4 : V4208 - V4212