Platform Competition in the Video Game Console Industry: Impacts of Software Quality and Exclusivity on Market Share

被引:8
|
作者
Song, Haeyop [1 ]
Jung, Jaemin [2 ]
Cho, Daegon [2 ]
机构
[1] Kunsan Natl Univ, Dept Media & Culture, Gunsan, South Korea
[2] Korea Adv Inst Sci & Technol, Grad Sch Informat & Media Management, Seoul, South Korea
关键词
EMPIRICAL-ANALYSIS; 2-SIDED MARKETS; NETWORK EXTERNALITIES; ECONOMICS; US; SUPERSTARDOM; INNOVATION; EVOLUTION; DYNAMICS; BEHAVIOR;
D O I
10.1080/08997764.2018.1449750
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This study examines impacts of the complementary products on platform competition, in the context of video game consoles. Using 10-year panel data, the results demonstrate that high-quality software has a disproportionately significant effect on hardware demand. The high-quality exclusive software is an important factor affecting consumers' utility, and it tends to be developed in hardware manufacturers' vertically integrated subsidiaries. In addition, this study also identifies that high-quality multi-homing software plays a role in platform growth in a platform's later stage.
引用
收藏
页码:99 / 120
页数:22
相关论文
共 50 条
  • [21] Surveilling the gamers: Privacy impacts of the video game industry
    Kroeger, Jacob Leon
    Raschke, Philip
    Campbell, Jessica Percy
    Ullrich, Stefan
    ENTERTAINMENT COMPUTING, 2023, 44
  • [22] Multihoming in Two-Sided Markets: An Empirical Inquiry in the Video Game Console Industry
    Landsman, Vardit
    Stremersch, Stefan
    JOURNAL OF MARKETING, 2011, 75 (06) : 39 - 54
  • [23] User Communities and Social Software in the Video Game Industry
    Burger-Helmchen, Thierry
    Cohendet, Patrick
    LONG RANGE PLANNING, 2011, 44 (5-6) : 317 - 343
  • [24] Quality Competition and Market-Share Leadership in Network Industries
    Cheng, Yi-Ling
    Chan, Ya-Yuan
    B E JOURNAL OF THEORETICAL ECONOMICS, 2023, 23 (01): : 259 - 289
  • [25] On Competition for Market Share in a Dynamic ISP Market with Customer Loyalty: A Game-Theoretic Analysis
    Gyarmati, Laszlo
    Trinh, Tuan Anh
    NETWORK ECONOMICS FOR NEXT GENERATION NETWORKS, PROCEEDINGS, 2009, 5539 : 11 - 23
  • [26] A game model of competition for market share between a new good producer and a remanufacturer
    Batabyal, Amitrajeet A.
    Beladi, Hamid
    ECONOMICS BULLETIN, 2016, 36 (02): : 963 - +
  • [27] Cooperative Advertising in Video Game Software Marketing: A Game Theoretic Analysis of Game Software Publisher - Platform Manufacturer Dynamics
    Guceri-Ucar, Gozem
    Koch, Stefan
    SOFTWARE BUSINESS, ICSOB 2012, 2012, 114 : 154 - 167
  • [28] The Substitution Effect of Mobile Games on Console Games: An Empirical Analysis of the Japanese Video Game Industry
    Shinichi Yamaguchi
    Kotaro Iyanaga
    Hirohide Sakaguchi
    Tatsuo Tanaka
    The Review of Socionetwork Strategies, 2017, 11 (2) : 95 - 110
  • [29] Network effects and competition: An empirical analysis of the home video game industry
    Shankar, V
    Bayus, BL
    STRATEGIC MANAGEMENT JOURNAL, 2003, 24 (04) : 375 - 384
  • [30] MEASURING MARKETING-MIX EFFECTS IN THE 32/64 BIT VIDEO-GAME CONSOLE MARKET
    Chintagunta, Pradeep K.
    Nair, Harikesh S.
    Sukumar, R.
    JOURNAL OF APPLIED ECONOMETRICS, 2009, 24 (03) : 421 - 445