Personalization of Serious Video Games for Self Care in Aging

被引:2
|
作者
Bruno, M. A. [1 ,2 ]
Aldunate, R. G. [3 ]
Melendez, J. [4 ]
机构
[1] Univ Playa Ancha, Fac Engn, Valparaiso, Chile
[2] Univ Playa Ancha, Adv Res Ctr, Valparaiso, Chile
[3] Univ Urbana Champaign, Urbana, IL USA
[4] OCAM, Valparaiso, Chile
关键词
serious video games; aging; self care; cognitive performance;
D O I
10.1109/TLA.2014.6827877
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Designing and evaluating serious video games to improve cognitive performance plays a key role in promoting acceptance and usability of the elderly, while it aims to attenuate the cognitive deterioration during aging on the long run. To this end, this article presents a videogame prototype that is based on personalization to support self-care in aging. The videogame incorporates strategies to encourage the elderly with a more meaningful and well-defined purpose that has been evaluated by the elderly. The results indicates that, in spite of needing further levels adjustment and stronger rewarding, the videogame prototype is likely to facilitate and support elderly behavior for social participation. Conclusions also identify and raise challenging issues for cognitive stimulation.
引用
收藏
页码:484 / 490
页数:7
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