A Semantic Graph-Based Japanese Vocabulary Learning Game

被引:3
|
作者
Wita, Ratsameetip [1 ]
Oly, Sahussarin [1 ]
Choomok, Sununta [1 ]
Treeratsakulchai, Thanabhorn [2 ]
Wita, Surarat [2 ]
机构
[1] Chiang Mai Univ, Fac Sci, Dept Comp Sci, Chiang Mai, Thailand
[2] Chiang Mai Univ, Fac Humanities, Dept Eastern Languages, Chiang Mai, Thailand
来源
关键词
Game-based learning; Adaptive learning; Semantic graph; Multiple choice question generation;
D O I
10.1007/978-3-319-96565-9_14
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Study foreign languages in college level are sometimes offered as an academic minor. To achieve an academic minor, students have to enroll in selected subjects in specific field. Studying Japanese as an academic minor are offered at Chiang Mai University. The minor degree requires student to pass four classes of basic Japanese grammars and vocabulary including hiragana, katakana and kanji. The Japanese minor degree are designed for (more or less) equivalent to N5 level in Japanese Language Proficiency Test (JLPT). In this work, Vocabulary matching game is developed to assist student vocabulary learning process. The game was designed as multistages, automatic generated MCQ game based on progression of the courses including matching between Japanese-Romanji, Japanese-Thai and Thai-Japanese. Vocabulary Semantic graph and frequently mistaken words were used to generate the question stem and plausible distractors using collaborative filtering technique.
引用
收藏
页码:140 / 145
页数:6
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