Implementing and Assessing a Game-Based Module in Geotechnical Engineering Education

被引:0
|
作者
Bennett, Victoria G. [1 ]
Harteveld, Casper [2 ]
Abdoun, Tarek [1 ]
El Shamy, Usama [3 ]
McMartin, Flora [4 ]
Tiwari, Binod [5 ]
De, Anirban [6 ]
机构
[1] Rensselaer Polytech Inst, Dept Civil & Environm Engn, Troy, NY 12180 USA
[2] Northeastern Univ, Coll Arts Media & Design, Game Design, Boston, MA 02115 USA
[3] Southern Methodist Univ, Dept Civil & Environm Engn, Dallas, TX USA
[4] Broad Based Knowledge LLC, Richmond, CA USA
[5] Calif State Univ Fullerton, Dept Civil & Environm Engn, Fullerton, CA 92634 USA
[6] Manhattan Coll, Dept Civil & Environm Engn, Bronx, NY 10471 USA
关键词
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
The GeoExplorer project is an ongoing effort aimed at addressing educational gaps related to field testing and practical experience in geotechnical engineering education. A computer game-based module was developed to supplement traditional lecture techniques and take advantage of technology familiar to today's students. To date, three different versions of the GeoExplorer module have been implemented at four different higher education institutions in the United States to 480 students in total. The final module consisted of a lecture to teach cone penetration testing (CPT) procedures and analysis using traditional methods and demonstration photos and videos as well as a virtual internship experience where context of the virtual field testing environment is provided through a mock internship with a fictitious company. In between implementations, instructor feedback and student surveys were used to iterate over the module and different existing curriculum to work towards our vision of a mixed reality game, one that blends existing curriculum activities with virtual ones. In this paper, we describe our initial impressions of the results of these implementations and reflect on differences in student learning gains on different campuses. The resulting insights shed light on the constraints, difficulties, and opportunities for game-based learning in geotechnical engineering education, particularly as it relates to building a module that is equally effective in fostering student learning in a variety of different classrooms.
引用
收藏
页码:676 / 684
页数:9
相关论文
共 50 条
  • [21] VIEDA - GAME-BASED EDUCATION SYSTEM
    Boneva, Petya
    Bonev, Vladimir
    Beloev, Hristo
    Orloev, Nikola
    EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, : 2555 - 2561
  • [22] Game-based learning in dental education
    Nguyen, Linh M.
    Le, Cynthia
    Lee, Vivien D.
    JOURNAL OF DENTAL EDUCATION, 2023, 87 (05) : 686 - 693
  • [23] Sustainability in IT education A game-based approach
    Gangsto, Benedicte H.
    Divitini, Monica
    INTERACTION DESIGN AND ARCHITECTURES, 2024, (62) : 10 - 25
  • [24] Game-based education for disaster prevention
    Tsai, Meng-Han
    Wen, Ming-Chang
    Chang, Yu-Lien
    Kang, Shih-Chung
    AI & SOCIETY, 2015, 30 (04) : 463 - 475
  • [25] Video game discourses and implications for game-based education
    Whitton, Nicola
    Maclure, Maggie
    DISCOURSE-STUDIES IN THE CULTURAL POLITICS OF EDUCATION, 2017, 38 (04) : 561 - 572
  • [26] Game-Based Learning for Systems Engineering Concepts
    Ross, Adam M.
    Fitzgerald, Matthew E.
    Rhodes, Donna H.
    2014 CONFERENCE ON SYSTEMS ENGINEERING RESEARCH, 2014, 28 : 430 - 440
  • [27] Game-based Learning in Requirements Engineering: An Overview
    Soo, Mei Teng
    Aris, Hazleen
    2018 IEEE CONFERENCE ON E-LEARNING, E-MANAGEMENT AND E-SERVICES (IC3E), 2018, : 46 - 51
  • [28] Undergraduate Engineering Education and the Game-Based Learning Methods to Promote a Culture of Laboratory Safety
    Brown, Willie
    Zhang, Lei
    Lawrence, Ellis
    Jin, Yuanwei
    Dabipi, I.
    Zhu, Weiwei
    Sharma, Dinesh K.
    2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [29] Game-based Learning for Engineering Education: Supplementing Basic Electronics Instruction with Educational Games
    Sanodariya, Kshitij
    Shekhar, Mayank
    Pandey, Atharva
    Raj, Akanksha
    Gupta, Aklovya
    Suryavanshi, Pawandeep
    Chouhan, Rajlaxmi
    2022 10TH INTERNATIONAL CONFERENCE ON INFORMATION AND EDUCATION TECHNOLOGY (ICIET 2022), 2022, : 140 - 144
  • [30] Game-based learning apps in engineering education: requirements, design and reception among students
    Jacobs, Eva
    Garbrecht, Oliver
    Kneer, Reinhold
    Rohlfs, Wilko
    EUROPEAN JOURNAL OF ENGINEERING EDUCATION, 2023, 48 (03) : 448 - 481