Overview on Modern Serious Games for Regional and Minority Languages Promotion

被引:4
|
作者
Petrov, Egor [1 ]
Mustafina, Jamila [1 ]
Alloghani, Mohamed [2 ]
机构
[1] Kazan Fed Univ, Kazan, Russia
[2] Liverpool John Moores Univ, Liverpool, Merseyside, England
关键词
Minority Languages; Regional Languages; Gamification; Software;
D O I
10.1109/DeSE.2017.48
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
the article presents the analysis of gamification software for the minority languages promotion. Gamification is a concept of using videogame aspects that invoke pupil's motivation and interest in the educational software. The aim of the paper is to provide an overview on the current situation with the modern software that can be used to teach regional or minority languages. Gamification software can be considered as a pioneering means ad hoc. The results of this analysis provide information that will allow to conclude, whether development of new type of gamification software for regional and minority languages promotion is necessary.
引用
收藏
页码:120 / 123
页数:4
相关论文
共 50 条
  • [41] Modern Serious Board Games: modding games to teach and train civil engineering students
    Sousa, Micael
    PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 197 - 201
  • [42] THE ANCIENT THRACIAN CIVILIZATION AND MODERN YOUTH CONVERGENCE BY SERIOUS GAMES
    Paneva-Marinova, D.
    Rousseva, M.
    Pavlov, R.
    Luchev, D.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 3940 - 3945
  • [43] Protection and promotion of minority languages European strategy: what is the impact to the basque country?
    Thouverez, Ludivine
    MEMOIRES IDENTITES MARGINALITES DANS LE MONDE OCCIDENTAL CONTEMPORAIN, 2015, 13
  • [44] Serious games for mental health promotion in adolescents with chronic diseases: a scoping review
    Wu, Yi
    Long, Tianxue
    Huang, Jing
    Zhang, Yiyun
    Zhang, Qi
    Zhang, Jiaxin
    Li, Mingzi
    MENTAL HEALTH REVIEW JOURNAL, 2024, 29 (02) : 185 - 199
  • [45] An overview of interactive wet cloth simulation in virtual reality and serious games
    Basori, Ahmad Hoirul
    Alkawaz, Mohammed Hazim
    Saba, Tanzila
    Rehman, Amjad
    COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING-IMAGING AND VISUALIZATION, 2018, 6 (01): : 93 - 100
  • [46] Serious Games for Executive Functions Training for Adults with Intellectual Disability: Overview
    Shapoval, S.
    Gimeno-Santos, Merce
    Mendez Zorrilla, Amaia
    Garcia-Zapirain, Begona
    Guerra-Balic, Myriam
    Signo-Miguel, Sara
    Bruna-Rabassa, Olga
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2022, 19 (18)
  • [47] Game-based approaches to prevention and health promotion: serious games and gamification
    Tolks, Daniel
    Lampert, Claudia
    Dadaczynski, Kevin
    Maslon, Eveline
    Paulus, Peter
    Sailer, Michael
    BUNDESGESUNDHEITSBLATT-GESUNDHEITSFORSCHUNG-GESUNDHEITSSCHUTZ, 2020, 63 (06) : 698 - 707
  • [48] THE LEGAL REGIME GOVERNING REGIONAL LANGUAGES IN FRANCE AND THE PROBLEM OF RATIFYING THE EUROPEAN CHARTER FOR REGIONAL OR MINORITY LANGUAGES: IS IT NECESSARY TO AMEND THE CONSTITUTION?
    Lecucq, Olivier
    REVISTA CATALANA DE DRET PUBLIC, 2015, (51): : 142 - 154
  • [50] Language policy evaluation and the European Charter for Regional or Minority Languages.
    La Sala, MC
    MODERN LANGUAGE REVIEW, 2006, 101 : 212 - 212