Evaluating HDR Rendering Algorithms

被引:93
|
作者
Kuang, Jiangtao [1 ]
Yamaguchi, Hiroshi [1 ]
Liu, Changmeng [1 ]
Johnson, Garrett M. [1 ]
Fairchild, Mark D. [1 ]
机构
[1] Rochester Inst Technol, Munsell Color Sci Lab, Rochester, NY 14623 USA
关键词
Algorithms; Experimentation; Human Factors; High dynamic-range imaging; tone-mapping algorithms evaluation; psychophysical experiments;
D O I
10.1145/1265957.1265958
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A series of three experiments has been performed to test both the preference and accuracy of high dynamic-range (HDR) rendering algorithms in digital photography application. The goal was to develop a methodology for testing a wide variety of previously published tone-mapping algorithms for overall preference and rendering accuracy. A number of algorithms were chosen and evaluated first in a paired-comparison experiment for overall image preference. A rating-scale experiment was then designed for further investigation of individual image attributes that make up overall image preference. This was designed to identify the correlations between image attributes and the overall preference results obtained from the first experiments. In a third experiment, three real-world scenes with a diversity of dynamic range and spatial configuration were designed and captured to evaluate seven HDR rendering algorithms for both of their preference and accuracy performance by comparing the appearance of the physical scenes and the corresponding tone-mapped images directly. In this series of experiments, a modified Durand and Dorsey's bilateral filter technique consistently performed well for both preference and accuracy, suggesting that it is a good candidate for a common algorithm that could be included in future HDR algorithm testing evaluations. The results of these experiments provide insight for understanding of perceptual HDR image rendering and should aid in design strategies for spatial processing and tone mapping. The results indicate ways to improve and design more robust rendering algorithms for general HDR scenes in the future. Moreover, the purpose of this research was not simply to find out the "best" algorithms, but rather to find a more general psychophysical experiment based methodology to evaluate HDR image-rendering algorithms. This paper provides an overview of the many issues involved in an experimental framework that can be used for these evaluations.
引用
收藏
页数:27
相关论文
共 50 条
  • [31] Rendering-Aware HDR Environment Map Prediction from a Single Image
    Xu, Jun-Peng
    Zuo, Chen-Yu
    Zhang, Fang-Lue
    Wang, Miao
    THIRTY-SIXTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FOURTH CONFERENCE ON INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE / THE TWELVETH SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2022, : 2857 - 2865
  • [32] iCAM06: A refined image appearance model for HDR image rendering
    Kuang, Jiangtao
    Johnson, Garrett M.
    Fairchild, Mark D.
    JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION, 2007, 18 (05) : 406 - 414
  • [33] Enhanced LDR Detail Rendering for HDR Fusion by TransU-Fusion Network
    Song, Bo
    Gao, Rui
    Wang, Yong
    Yu, Qi
    SYMMETRY-BASEL, 2023, 15 (07):
  • [34] Interactive HDR image-based rendering from unstructured LDR photographs
    Lechlek, Loubna
    Meneveaux, Daniel
    Ribardiere, Mickael
    Perro, Romuald
    Babahenini, Mohamed Chaouki
    COMPUTERS & GRAPHICS-UK, 2019, 84 : 1 - 12
  • [35] Rendering of Translucent Objects, Verification and Validation of Algorithms
    Debelov, Victor A.
    Kozlov, Dmitry S.
    WSCG'2012, CONFERENCE PROCEEDINGS, PTS I & II, 2012, : 189 - 196
  • [36] Algorithms for a real-time HDR video system
    Guthier, Benjamin
    Kopf, Stephan
    Effelsberg, Wolfgang
    PATTERN RECOGNITION LETTERS, 2013, 34 (01) : 25 - 33
  • [37] Rendering algorithms for aberrated human vision simulation
    István Csoba
    Roland Kunkli
    Visual Computing for Industry, Biomedicine, and Art, 6
  • [38] A classification scheme for rendering algorithms on parallel computers
    delPino, A
    HIGH PERFORMANCE COMPUTING FOR COMPUTER GRAPHICS AND VISUALISATION, 1996, : 69 - 77
  • [39] Compliant background subtraction algorithms for tactile rendering
    Lau, CKL
    Wagner, CR
    Howe, RD
    12TH INTERNATIONAL SYMPOSIUM ON HAPTIC INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS, PROCEEDINGS, 2004, : 32 - 39
  • [40] Formal derivation of two parallel rendering algorithms
    Theoharis, T
    Abdallah, AE
    INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED PROCESSING TECHNIQUES AND APPLICATIONS, VOLS I-V, PROCEEDINGS, 1999, : 1444 - 1450