Educational Scenario Testing and its Data Mining in the Immersive 3D Virtual Reality Environment

被引:0
|
作者
Cherenkova, Nina [1 ]
Chuprina, Svetlana [1 ]
机构
[1] Univ Reading, Ctr Adv Comp & Emerging Technol ACET, Reading RG6 2AH, Berks, England
关键词
eLearning; educational games; immersive learning environment;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Nowadays there is no doubt in the effectiveness of 3D computer-aided software that is run within the learning process at schools, universities and trainings. Moreover, the 3D concept together with the full immersion of pupils into the learning environment might be the way to increase learner's motivation. That is why the immersive 3D Virtual Reality environment (CAVE-like system) seems to be a very entertaining, interesting and encouraging technology to use in the learning process, thus to increase its educational outcome. The process of developing education scenarios for the above-mentioned environment showed the need of a real teacher. Who is able not only stimulate and help students to use the information and knowledge they already have in the brain, but also to be as close as possible to each other in order to share concrete experiences directly through active learning. In addition, the teacher has to navigate a student through, assess his/her gained knowledge and control the educational process. This research work involves the pedagogical ideas of active learning, as well as the roles of a teacher in the active learning and technical implementation of educational scenarios in the environment. So, technically a human teacher can be physically allocated anywhere and be connected with the environment, where he is presented by an avatar. For current and future student generations an avatar is the familiar way of human presence in the computer games and different digital learning applications. The immersive 3D Virtual Reality environment allows saving the logs of its users, which gives us a great opportunity to create a database to mine the data about learners behaviour in the particular educational scenario. It is considered as an important issue of this work because the analysis of data can be practically used by both teachers and application developers. It is assumed in this research work that the data received from the environment would allow teachers to monitor the process of gaining knowledge by students, the pedagogists would be able to correct the scenario and unify it for different learning subjects, and, as a result, the software developers will bring it to life.
引用
收藏
页码:733 / 739
页数:7
相关论文
共 50 条
  • [41] Visuomotor learning in immersive 3D virtual reality in Parkinson's disease and in aging
    Messier, Julie
    Adamovich, Sergei
    Jack, David
    Hening, Wayne
    Sage, Jacob
    Poizner, Howard
    EXPERIMENTAL BRAIN RESEARCH, 2007, 179 (03) : 457 - 474
  • [42] Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality
    Mossel, Annette
    Kroeter, Manuel
    ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2016, : 43 - 48
  • [43] Visuomotor learning in immersive 3D virtual reality in Parkinson’s disease and in aging
    Julie Messier
    Sergei Adamovich
    David Jack
    Wayne Hening
    Jacob Sage
    Howard Poizner
    Experimental Brain Research, 2007, 179 : 457 - 474
  • [44] The 3D Immersive Virtual Reality Technology Use for Spatial Planning and Public Acceptance
    Abulrub, Abdul-Hadi G.
    Budabuss, Karim
    Mayer, Philip
    Williams, Mark A.
    SECOND INTERNATIONAL CONFERENCE ON LEADERSHIP, TECHNOLOGY AND INNOVATION MANAGEMENT (2012), 2013, 75 : 328 - 337
  • [45] Concept and workflow for 3D visualization of atmospheric data in a virtual reality environment for analytical approaches
    Helbig, Carolin
    Bauer, Hans-Stefan
    Rink, Karsten
    Wulfmeyer, Volker
    Frank, Michael
    Kolditz, Olaf
    ENVIRONMENTAL EARTH SCIENCES, 2014, 72 (10) : 3767 - 3780
  • [46] Concept and workflow for 3D visualization of atmospheric data in a virtual reality environment for analytical approaches
    Carolin Helbig
    Hans-Stefan Bauer
    Karsten Rink
    Volker Wulfmeyer
    Michael Frank
    Olaf Kolditz
    Environmental Earth Sciences, 2014, 72 : 3767 - 3780
  • [47] 3D City Cadaster Data Visualization and Viewer Behavior Analysis in Virtual Reality Environment
    Sun, Tong
    Cao, Yun
    Mao, Bo
    2020 IEEE/WIC/ACM INTERNATIONAL JOINT CONFERENCE ON WEB INTELLIGENCE AND INTELLIGENT AGENT TECHNOLOGY (WI-IAT 2020), 2020, : 936 - 939
  • [48] The immersive experience of "QUIRINALE 3D VR" The 3D virtual reality reconstruction of the Piano Nobile of the Quirinale Palace
    Capriuoli, Federico
    Colangelo, Davide
    Curto, Luca
    Fileri, Diego
    Guariglia, Annibale
    Sansanelli, Vito Mario
    Santarsiero, Paola
    GEOMEDIA, 2016, 20 (02) : 26 - 28
  • [50] A new approach for handling 3D medical data in an immersive environment
    De Pietro, Giuseppe
    Gallo, Luigi
    Marra, Lvana
    Varizanella, Carmen
    2007 IEEE SYMPOSIUM ON VIRTUAL ENVIRONMENTS, HUMAN-COMPUTER INTERFACES AND MEASUREMENT SYSTEMS, 2006, : 63 - 66