Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study

被引:0
|
作者
Gurkok, Hayrettin [1 ]
Hakvoort, Gido [1 ]
Poel, Mannes [1 ]
机构
[1] Univ Twente, NL-7500 AE Enschede, Netherlands
来源
关键词
Brain-computer interface; steady-state visually evoked potential; games; user experience; engagement; usability; workload; USABILITY; SYSTEMS;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.
引用
收藏
页码:77 / 88
页数:12
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