The relationship between computer self-efficacy and playfulness of mobile phone

被引:0
|
作者
Chen, Wei-Jen [1 ]
Chen, Li-Chieh [1 ]
机构
[1] Tatung Univ, Interact Design Lab, Taipei 104, Taiwan
关键词
mobile phone; playfulness; entertainment; computer self-efficacy;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
In this study, there were 57 participants join this survey. First, the Adult Playfulness Scale was used for exploratory factor analysis and three factors being generated which were I. Use mobile phone as entertainment device. 2. Use mobile phone to acquire online information. 3. Use mobile phone to build social network. The regression analysis between three factors and Computer Self-Efficacy Scale indicated that people with stronger computer self-efficacy are more likely to use mobile phone as entertainment device such as music, game, eBook and movie. However, people with stronger computer self-efficacy are not stand for good interpersonal communication.
引用
收藏
页码:417 / 419
页数:3
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