共 50 条
- [1] The relationship between sources of self-efficacy in classroom environments and the strength of computer self-efficacy beliefs Education and Information Technologies, 2018, 23 : 681 - 703
- [10] The relationship between computer games and computer self-efficacy with academic engagement: the mediating role of students’ creativity Education and Information Technologies, 2023, 28 : 14229 - 14248