Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering

被引:4
|
作者
Joshi, Yashas [1 ]
Poullis, Charalambos [1 ]
机构
[1] Concordia Univ, Dept Comp Sci & Software Engn, Immers & Creat Technol Lab, Montreal, PQ H3G 1M8, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Legged locomotion; Rendering (computer graphics); Visualization; Blindness; Navigation; Real-time systems; Prediction algorithms; Redirection; navigation; interaction; virtual reality; inattentional blindness; foveated rendering; redirected walking; VIRTUAL ENVIRONMENTS; SUPPRESSION; LOCOMOTION; CONTINGENT; INTERFACE;
D O I
10.1109/ACCESS.2020.2975032
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for redirected walking in VR based on the psychological phenomenon of <italic>inattentional blindness</italic>. Based on the user& x2019;s visual fixation points we divide the user& x2019;s view into zones. Spatially-varying rotations are applied according to the zone& x2019;s importance and are rendered using <italic>foveated rendering</italic>. Our technique is real-time and applicable to small and large physical spaces. Furthermore, the proposed technique does not require the use of stimulated saccades but rather takes advantage of naturally occurring saccades and blinks for a complete refresh of the framebuffer. We performed extensive testing and present the analysis of the results of three user studies conducted for the evaluation.
引用
收藏
页码:39013 / 39024
页数:12
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