ARE E-SPORTS A SPORT? THE TERM 'SPORT' IN CHECKMATE

被引:2
|
作者
Bascon-Seda, Antonio [1 ]
Ramirez-Macias, Gonzalo [1 ]
机构
[1] Univ Seville, Sevilha, Spain
关键词
e-sports; Terminology; Video games; Sociology;
D O I
10.22456/1982-8918.97363
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This essay seeks to critically analyze the term sport from its definition and characteristics. Therefore, it is the highly controversial issue of whether electronic sports (e-sports) could be part of the concept of sport. Based on this idea, the work intends to provoke reflection and debate on the consistency, clarity, and precision of the term sport. As conclusion, it is argued that e-sports could be considered sports according to the current definition of the term, although the most relevant conclusion is that the concept of sport needs a new definition where its basic characteristics are clarified in the current context.
引用
收藏
页码:1 / 15
页数:15
相关论文
共 50 条
  • [31] Topical Review: Optometric Considerations in Sports Versus E-Sports
    Argiles, Marc
    Quevedo-Junyent, Lluisa
    Erickson, Graham
    PERCEPTUAL AND MOTOR SKILLS, 2022, 129 (03) : 731 - 746
  • [32] Sport on display. Sport as cultural heritage in sports museums in Sweden
    Herd, Katarzyna
    SCANDIA, 2023, 89 (01) : 141 - 143
  • [33] The business of sport and the sport of business: A review of the compensation literature in finance and sports
    Garner, Jacqueline
    Humphrey, Phillip R.
    Simkins, Betty
    INTERNATIONAL REVIEW OF FINANCIAL ANALYSIS, 2016, 47 : 197 - 204
  • [34] Resilience in Sports: Sport Type, Gender, Age and Sport Level Differences
    Blanco-Garcia, Cecilia
    Acebes-Sanchez, Jorge
    Rodriguez-Romo, Gabriel
    Mon-Lopez, Daniel
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2021, 18 (15)
  • [35] On Problem of Training of Professional Commentators of Computer Sports (e-Sports)
    Sukhodimtsev, Petr Aleksandrovich
    NAUCHNYI DIALOG, 2018, (07): : 346 - 357
  • [36] Physical e-Sports in VAIR Field system
    Yasumoto, Masasuke
    Teraoka, Takehiro
    SA'19: SIGGRAPH ASIA 2019 XR, 2019, : 31 - 33
  • [37] Mathmages: e-Sports and Mathematics in the Amazon Region
    Teles, Sylker
    Oliveira, Isabelly
    Cundiff, Suziane
    Tavares, Tarcinara
    Rosas, Rodrigo
    Teles, Brendo
    HCI IN GAMES, PT II, HCI-GAMES 2023, 2023, 14047 : 94 - 104
  • [38] A Preliminary Analysis of E-sports Game Reviews
    Szucs, Judit
    Guzsvinecz, Tibor
    18TH INTERNATIONAL SYMPOSIUM ON APPLIED COMPUTATIONAL INTELLIGENCE AND INFORMATICS, SACI 2024, 2024, : 377 - 381
  • [39] Examining effectiveness of e-sports activity in Japan
    Hagiwara, Goichi
    Akiyama, Daisuke
    Takeshita, Shunichi
    JOURNAL OF HUMAN SPORT AND EXERCISE, 2019, 14 : S1038 - S1045
  • [40] Women and E-sports: Socialization and Gender Stereotype
    Yusoff, Nur Hafizah
    Tahir, Zurinah
    Lyndon, Novel
    Abu Hasan, Norhafizah
    Yunus, Yuza Haiqal Mohd
    JURNAL KOMUNIKASI-MALAYSIAN JOURNAL OF COMMUNICATION, 2020, 36 (04) : 442 - 457