Organizing and presenting geospatial tags in location-based augmented reality

被引:13
|
作者
Choi, Jinhyuk [1 ]
Jang, Bongkyu [1 ]
Kim, Gerard J. [1 ]
机构
[1] Korea Univ, Digital Experience Lab, Coll Informat & Commun, Seoul, South Korea
关键词
Geospatial tags; Mobile interface; Augmented reality;
D O I
10.1007/s00779-010-0343-3
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Recent improvements in the capabilities of smart phones are making the location-based augmented reality services a reality. When widely used, such a system is expected to produce many user-created geospatial tags concentrated at popular and important sites. In this paper, we describe a way to organize and group such geospatial tags (manually or automatically using a nearest neighbor algorithm) and how to efficiently interact to search and find the tag that the user might be interested in. The proposed method was implemented on an Apple iPhone, and an experiment was carried out to verify the improved usability. The results do indicate the advantage of the principle of hierarchical organization of data. We also further found that the "automatic-but-less-accurate" approach is more suitable than "precise-but-manual" due to the dynamic nature of the mobile interaction and less than perfect sensing.
引用
收藏
页码:641 / 647
页数:7
相关论文
共 50 条
  • [21] An Authoring Tool for Location-based Mobile Games with Augmented Reality features
    Noleto, Carleandro
    Lima, Messias
    Maia, Luis F.
    Viana, Windson
    Trinta, Fernando
    2015 14TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 2016, : 99 - 108
  • [22] Narrative Design for Rediscovering Daereungwon: A Location-based Augmented Reality Game
    Shin, J.
    Kim, J.
    Woo, W.
    2017 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2017,
  • [23] Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application
    Botrugno, Maria Concetta
    D'Errico, Giovanni
    De Paolis, Lucio Tommaso
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT II, 2017, 10325 : 261 - 270
  • [24] A Location-Based Augmented Reality System for the Spatial Interaction with Historical Datasets
    Pacheco, Daniel
    Wierenga, Sytse
    Omedas, Pedro
    Oliva, Laura S.
    Wilbricht, Stefan
    Billib, Stephanie
    Knoch, Habbo
    Verschure, Paul F. M. J.
    2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 1: DIGITIZATION & ACQUISITION, COMPUTER GRAPHICS & INTERACTION, 2015, : 393 - 396
  • [25] Representing remote locations with location-based augmented reality game design
    Wickramasinghe, Yasas Sri
    Lukosch, Heide Karen
    Everett, James
    Lukosch, Stephan
    ENTERTAINMENT COMPUTING, 2025, 53
  • [26] Advanced Algorithms for Location-Based Smart Mobile Augmented Reality Applications
    Pryss, Ruediger
    Geiger, Philip
    Schickler, Marc
    Schobel, Johannes
    Reichert, Manfred
    11TH INTERNATIONAL CONFERENCE ON FUTURE NETWORKS AND COMMUNICATIONS (FNC 2016) / THE 13TH INTERNATIONAL CONFERENCE ON MOBILE SYSTEMS AND PERVASIVE COMPUTING (MOBISPC 2016) / AFFILIATED WORKSHOPS, 2016, 94 : 97 - 104
  • [27] Location-Based Augmented Reality for Mobile Learning: Algorithm, System, and Implementation
    Tan, Qing
    Chang, William
    Kinshuk
    ELECTRONIC JOURNAL OF E-LEARNING, 2015, 13 (02): : 138 - 148
  • [28] Creating Location-Based Augmented-Reality Games for Cultural Heritage
    Haahr, Mads
    SERIOUS GAMES, JCSG 2017, 2017, 10622 : 313 - 318
  • [29] Learning by Imagining History: Staged Representations in Location-Based Augmented Reality
    Winzer, Peter
    Spierling, Ulrike
    Massarczyk, Erik
    Neurohr, Kathrin
    GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 173 - 183
  • [30] An analysis of motivation and situational interest in a location-based augmented reality application
    Raber, James
    Ferdig, Richard E.
    Gandolfi, Enrico
    Clements, Robert
    INTERACTION DESIGN AND ARCHITECTURES, 2022, (52) : 198 - 220