GAME BASED LEARNING IN TEXTILE ENGINEERING EDUCATION

被引:1
|
作者
Ursache, Mariana [1 ]
Ionesi, Dorin [1 ]
Dan, Dorin [1 ]
机构
[1] Gheorghe Asachi Tech Univ, Fac Text Leather & Ind Management, 29 D Mangeron, Iasi 700050, Romania
关键词
game based learning; collaborative learning; student centered learning; web application;
D O I
10.12753/2066-026X-15-273
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The purpose of this paper is to describe how the game-based learning is working in academic context, how we have used it and what kind of experiences we have got of it. One of the objectives of using serious games for formative purposes is to help students to improve their learning and thinking skills. This paper presents how a practical laboratory within the curricula of "Knitting and Clothing Technology" BSc program at the Faculty of Textiles, Leather and Industrial Management from Iasi, Romania, have been taught experimentally through the game-based learning method. The game was designed in php and html programs. The user interface allows the player (student) to interact with game elements, for example: play, load/save, end game, options buttons, and exit. The interface also includes some built-in information: game name, variance, rules. At the end of game, the score and time consumed are given. The game was designed so that it can be used both for learning and for assessment. The new learning method was applied with two groups of twelve students each. Other two groups of students (considered as control groups) have studied using the usual method. The level of understanding through the acquisition of knowledge and abilities revealed the effects of the applied method. The paper gives an idea about teaching certain concepts and processes like those in knitting technology in the form of a game. Among the benefits from using games in learning that one can take into consideration are the followings: - the students were more interested and involved in their learning when playing the game than when were just sitting and listening. - the small-scale experiment may be replicated or adapted to other units within Knitting and Clothing Technology curricula which aim to equip students with clear understanding of technological processes.
引用
收藏
页码:598 / 601
页数:4
相关论文
共 50 条
  • [21] Game-based learning in medical education
    Xu, Maosen
    Luo, Yong
    Zhang, Yu
    Xia, Ruolan
    Qian, Hong
    Zou, Xiuhe
    FRONTIERS IN PUBLIC HEALTH, 2023, 11
  • [22] COMPETITION BASED LEARNING IN ENGINEERING EDUCATION
    Abhinav, Chepuri Sai
    Prasad, Kowdodi Siva
    PROCEEDINGS OF ASME 2022 INTERNATIONAL MECHANICAL ENGINEERING CONGRESS AND EXPOSITION, IMECE2022, VOL 7, 2022,
  • [23] COMPETITION BASED LEARNING IN ENGINEERING EDUCATION
    Abhinav, Chepuri Sai
    Prasad, Kowdodi Siva
    ASME International Mechanical Engineering Congress and Exposition, Proceedings (IMECE), 2022, 7
  • [24] E-learning and blended learning in textile engineering education: a closed feedback loop approach
    Charitopoulos, A.
    Vassiliadis, S.
    Rangoussi, M.
    Koulouriotis, D.
    17TH WORLD TEXTILE CONFERENCE AUTEX 2017 - SHAPING THE FUTURE OF TEXTILES, 2017, 254
  • [25] Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education
    Callaghan, Michael
    Savin-Baden, Maggi
    Mcshane, Niall
    Eguiluz, Augusto Gomez
    IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTING, 2017, 5 (01) : 77 - 83
  • [26] Game-Based Learning for Systems Engineering Concepts
    Ross, Adam M.
    Fitzgerald, Matthew E.
    Rhodes, Donna H.
    2014 CONFERENCE ON SYSTEMS ENGINEERING RESEARCH, 2014, 28 : 430 - 440
  • [27] Game-based Learning in Requirements Engineering: An Overview
    Soo, Mei Teng
    Aris, Hazleen
    2018 IEEE CONFERENCE ON E-LEARNING, E-MANAGEMENT AND E-SERVICES (IC3E), 2018, : 46 - 51
  • [28] Enhancing Cybersecurity Learning through an Augmented Reality-based Serious Game Teaching & Learning Experiences in Engineering Education
    Salazar, Mikel
    Gaviria, Jose
    Laorden, Carlos
    Bringas, Pablo G.
    2013 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2013, : 602 - 607
  • [29] Education for textile and fiber engineering in the future
    Hamada, Kunihiro
    Journal of Fiber Science and Technology, 2020, 76 (03)
  • [30] A bibliometric analysis of game-based learning applications in chemical engineering education: Key elements and evolution
    Ganan-Rojo, Piedad
    Torres-Taborda, Mabel
    Gaviria-Forero, Luis Alejandro
    Barajas-Gamboa, Jaime
    Castrillon-Hernandez, Fabio
    EDUCATION FOR CHEMICAL ENGINEERS, 2025, 50 : 42 - 52