A traffic characterization of popular on-line games

被引:87
|
作者
Feng, WC [1 ]
Chang, F [1 ]
Feng, WC [1 ]
Walpole, J [1 ]
机构
[1] Portland State Univ, Dept Comp Sci, Portland, OR 97207 USA
基金
美国国家科学基金会;
关键词
communication system traffic; games; measurement; network servers; networks;
D O I
10.1109/TNET.2005.850221
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper describes the results of the first comprehensive analysis of a range of popular on-line, multiplayer, game servers. The results show that the traffic behavior of these servers is highly predictable and can be attributed to the fact that current game designs target the saturation of the narrowest, last-mile link. Specifically, in order to maximize the interactivity of the game itself and to provide relatively uniform experiences between players playing over different network speeds, on-line games typically fix their usage requirements in such a way as to saturate the network link of their lowest speed players. While the traffic observed is highly predictable, the traces also indicate that these on-line games provide significant challenges to current network infrastructure. As a result of synchronous game logic requiring an extreme amount of interactivity, a close look at the trace reveals the presence of large, highly periodic, bursts of small packets. With such stringent demands on interactivity, routers must be designed with enough capacity to quickly route such bursts without delay.
引用
收藏
页码:488 / 500
页数:13
相关论文
共 50 条
  • [41] Coloring Relatives of Interval Overlap Graphs via On-line Games
    Krawczyk, Tomasz
    Walczak, Bartosz
    AUTOMATA, LANGUAGES, AND PROGRAMMING (ICALP 2014), PT I, 2014, 8572 : 738 - 750
  • [42] Dynamic Games for Analyzing Competition in the Internet and in On-Line Social Networks
    Altman, Eitan
    Jain, Atulya
    Shimkin, Nahum
    Touati, Corinne
    NETWORK GAMES, CONTROL, AND OPTIMIZATION, 2017, : 11 - 22
  • [43] Development of Financial and Language Competences via On-Line Games and Tests
    Cerna, Miloslava
    Svobodova, Libuse
    PROCEEDINGS OF THE 14TH EUROPEAN CONFERENCE ON R-LEARNING (ECEL 2015), 2015, : 120 - 128
  • [44] Developing Grey Relational Analysis Model to Evaluate On-line Games
    Yuan Ben-Jamin
    Liu Chun-Yi
    Chang Che-Wei
    JOURNAL OF GREY SYSTEM, 2009, 21 (01): : 97 - 104
  • [45] No-regret algorithms in on-line learning, games and convex optimization
    Sylvain Sorin
    Mathematical Programming, 2024, 203 : 645 - 686
  • [46] On-line characterization of HSG polysilicon by AFM
    Ge, LM
    el-Hamdi, MA
    Alvis, R
    Sawaya, S
    Gifford, D
    Lainez, R
    Hendrix, L
    IN-LINE METHODS AND MONITORS FOR PROCESS AND YIELD IMPROVEMENT, 1999, 3884 : 265 - 268
  • [47] Wear characterization by an on-line ferrograph image
    Wu, T. H.
    Wang, J. Q.
    Wu, J. Y.
    Xie, Y. B.
    Mao, J. H.
    PROCEEDINGS OF THE INSTITUTION OF MECHANICAL ENGINEERS PART J-JOURNAL OF ENGINEERING TRIBOLOGY, 2011, 225 (J1) : 23 - 34
  • [48] On-line characterization and reoptimization of optical coatings
    Tikhonravov, A
    Trubetskov, M
    ADVANCES IN OPTICAL THIN FILMS, 2003, 5250 : 406 - 413
  • [49] On-line load characterization by sequential peeling
    Bahadornejad, M
    Ledwich, G
    2004 International Conference on Power System Technology - POWERCON, Vols 1 and 2, 2004, : 1792 - 1797
  • [50] A new approach for on-line ECG characterization
    Sahambi, JS
    Tandon, SN
    Bhatt, RKP
    PROCEEDINGS OF THE 1996 FIFTEENTH SOUTHERN BIOMEDICAL ENGINEERING CONFERENCE, 1996, : 409 - 411