ON THE LINK BETWEEN EMOTION, ATTENTION AND CONTENT IN VIRTUAL IMMERSIVE ENVIRONMENTS

被引:2
|
作者
Guimard, Quentin [1 ]
Robert, Florent [1 ,2 ]
Bauce, Camille [1 ]
Ducreux, Aldric [1 ]
Sassatelli, Lucile [1 ,4 ]
Wu, Hui-Yin [2 ]
Winckler, Marco [1 ,2 ]
Gros, Auriane [3 ]
机构
[1] Univ Cote Azur, CNRS, I3S, Nice, France
[2] Univ Cote Azur, Inria, Nice, France
[3] Univ Cote Azur, CHU Nice, CoBTeK, Nice, France
[4] Inst Univ France, Paris, France
来源
2022 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, ICIP | 2022年
关键词
360 degrees videos; saliency maps; emotions; physiological signals; gaze; REALITY;
D O I
10.1109/ICIP46576.2022.9897903
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
While immersive media have been shown to generate more intense emotions, saliency information has been shown to be a key component for the assessment of their quality, owing to the various portions of the sphere (viewports) a user can attend. In this article, we investigate the tri-partite connection between user attention, user emotion and visual content in immersive environments. To do so, we present a new dataset enabling the analysis of different types of saliency, both low-level and high-level, in connection with the user's state in 360 degrees videos. Head and gaze movements are recorded along with self-reports and continuous physiological measurements of emotions. We then study how the accuracy of saliency estimators in predicting user attention depends on user-reported and physiologically-sensed emotional perceptions. Our results show that high-level saliency better predicts user attention for higher levels of arousal. We discuss how this work serves as a first step to understand and predict user attention and intents in immersive interactive environments.
引用
收藏
页码:2521 / 2525
页数:5
相关论文
共 50 条
  • [21] Emotion synthesis in virtual environments
    Raouzaiou, Amaryllis
    Karpouzis, Kostas
    Kollias, Stefanos
    ENTERPRISE INFORMATION SYSTEMS VI, 2006, : 301 - +
  • [22] Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments
    Phillips, Lane
    Interrante, Victoria
    Kaeding, Michael
    Ries, Brian
    Anderson, Lee
    PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2012, 21 (02): : 119 - 141
  • [23] Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments
    Khenak, Nawel
    Vezien, Jeanne
    Bourdot, Patrick
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 26 (12) : 3467 - 3478
  • [24] Handling of virtual contact in immersive virtual environments: Beyond visuals
    Lindeman R.W.
    Templeman J.N.
    Sibert J.L.
    Cutler J.R.
    Virtual Reality, 2002, 6 (3) : 130 - 139
  • [25] Self-Representations in Immersive Virtual Environments
    Bailenson, Jeremy N.
    Blascovich, Jim
    Guadagno, Rosanna E.
    JOURNAL OF APPLIED SOCIAL PSYCHOLOGY, 2008, 38 (11) : 2673 - 2690
  • [26] Nomad Devices for Interactions in Immersive Virtual Environments
    George, Paul
    Kemeny, Andras
    Merienne, Frederic
    Chardonnet, Jean-Remy
    Thouvenin, Indira Mouttapa
    Posselt, Javier
    Icart, Emmanuel
    ENGINEERING REALITY OF VIRTUAL REALITY 2013, 2013, 8649
  • [27] Digital Immersive Virtual Environments and Instructional Computing
    Blascovich, Jim
    Beall, Andrew C.
    EDUCATIONAL PSYCHOLOGY REVIEW, 2010, 22 (01) : 57 - 69
  • [28] Circumventing side effects of immersive virtual environments
    DiZio, P
    Lackner, JR
    DESIGN OF COMPUTING SYSTEMS: SOCIAL AND ERGONOMIC CONSIDERATIONS, 1997, 21 : 893 - 896
  • [29] Geovisualization with immersive virtual environments in theory and practice
    Hruby, Florian
    Ressl, Rainer
    de la Borbolla del Valle, Genghis
    INTERNATIONAL JOURNAL OF DIGITAL EARTH, 2019, 12 (02) : 123 - 136
  • [30] Interactive Volume Rendering for Immersive Virtual Environments
    Hanel, Claudia
    Weyers, Benjamin
    Hentschel, Bernd
    Kuhlen, Torsten W.
    2014 IEEE VIS INTERNATIONAL WORKSHOP ON 3DVIS (3DVIS), 2014, : 73 - 74