Emergence of cooperation supported by communication in a one-shot 2 x 2 game

被引:4
|
作者
Tanimoto, Jun [1 ]
机构
[1] Kyushu Univ, IGSES, Fukuoka 812, Japan
关键词
D O I
10.1109/CEC.2007.4424631
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper reports an intelligent agent equipped with 2-layer finite state machines (FSM) that can communicate by turning lighting on and off, leading to social cooperation that solves the dilemma situation, modeled by a one-shot 2 x 2 game. This communication between two gaming agents can be observed in Hero- and Leader-type dilemma games, where alternating reciprocity, repeating cooperation (C)-defeat (D) after D-C, is the equal Pareto Optimum instead of a sequence of mutual cooperation that is the equal Pareto Optimum for a Prisoner's Dilemma (PD) game. This implies that what initially brought about animal communications is not the dilemma situation emulated by PD, but a Hero or Leader type game.
引用
收藏
页码:1374 / 1381
页数:8
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