Elastic Simulation of Joints with Particle-Based Fluid

被引:0
|
作者
Sung, Su-Kyung [1 ]
Han, Sang-Won [1 ]
Shin, Byeong-Seok [1 ]
机构
[1] Inha Univ, Dept Comp Engn, Incheon 22212, South Korea
来源
APPLIED SCIENCES-BASEL | 2021年 / 11卷 / 15期
基金
新加坡国家研究基金会;
关键词
skinning; SPH; numerical simulation; real-time fluid simulation; Tresca's yield condition; ANIMATION; MUSCLE;
D O I
10.3390/app11156900
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Skinning, which is used in skeletal simulations to express the human body, has been weighted between bones to enable muscle-like motions. Weighting is not a form of calculating the pressure and density of muscle fibers in the human body. Therefore, it is not possible to express physical changes when external forces are applied. To express a similar behavior, an animator arbitrarily customizes the weight values. In this study, we apply the kernel and pressure-dependent density variations used in particle-based fluid simulations to skinning simulations. As a result, surface tension and elasticity between particles are applied to muscles, indicating realistic human motion. We also propose a tension yield condition that reflects Tresca's yield condition, which can be easily approximated using the difference between the maximum and minimum values of the principal stress to simulate the tension limit of the muscle fiber. The density received by particles in the kernel is assumed to be the principal stress. The difference is calculated by approximating the moment of greatest force to the maximum principal stress and the moment of least force to the minimum principal stress. When the density of a particle increases beyond the yield condition, the object is no longer subjected to force. As a result, one can express realistic muscles.
引用
收藏
页数:12
相关论文
共 50 条
  • [21] Particle-based simulation: An algorithmic perspective
    Saraniti, Marco
    Aboud, Shela
    Branlard, Julien
    Goodnick, Stephen M.
    JOURNAL OF COMPUTATIONAL ELECTRONICS, 2006, 5 (04) : 405 - 410
  • [22] Particle-based simulation: An algorithmic perspective
    Marco Saraniti
    Shela Aboud
    Julien Branlard
    Stephen M. Goodnick
    Journal of Computational Electronics, 2006, 5 : 405 - 410
  • [23] Particle-based Simulation of Hydraulic Fracture and Fluid/Heat Flow in Geothermal Reservoirs
    Mora, Peter
    Wang, Yucang
    Alonso-Marroquin, Fernando
    POWDERS AND GRAINS 2013, 2013, 1542 : 177 - 180
  • [24] Particle-based Ice Freezing Simulation
    Miao, Yunbin
    Xiao, Shuangjiu
    14TH ACM SIGGRAPH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY, VRCAI 2015, 2015, : 17 - 22
  • [25] Porous flow in particle-based fluid simulations
    Lenaerts, Toon
    Adams, Bart
    Dutre, Philip
    ACM TRANSACTIONS ON GRAPHICS, 2008, 27 (03):
  • [26] Lagrangian particle-based simulation of fluid-solid coupling on graphics processing units
    Shao, Xuqiang
    Zhou, Zhong
    Zhang, Jinsong
    Wu, Wei
    INTERNATIONAL JOURNAL OF NUMERICAL MODELLING-ELECTRONIC NETWORKS DEVICES AND FIELDS, 2015, 28 (03) : 254 - 274
  • [27] Recent advances in particle-based simulation of surfactants
    Taddese, Tseden
    Anderson, Richard L.
    Bray, David J.
    Warren, Patrick B.
    CURRENT OPINION IN COLLOID & INTERFACE SCIENCE, 2020, 48 : 137 - 148
  • [28] Particle-based visual simulation of explosive flames
    Takeshita, D
    Ota, S
    Tamura, M
    Fujimoto, T
    Muraoka, K
    Chiba, N
    11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2003, : 482 - 486
  • [29] Particle-based parallel fluid simulation in three-dimensional scene with implicit surfaces
    Susumu Nakata
    Yasuaki Sakamoto
    The Journal of Supercomputing, 2015, 71 : 1766 - 1775
  • [30] Particle-based parallel fluid simulation in three-dimensional scene with implicit surfaces
    Nakata, Susumu
    Sakamoto, Yasuaki
    JOURNAL OF SUPERCOMPUTING, 2015, 71 (05): : 1766 - 1775