SuperJam: Participatory Design for Accessible Games

被引:1
|
作者
Johnson, Emily K. [1 ]
Smith, Peter A. [1 ]
Dombrowski, Matt [1 ]
Buyssens, Ryan [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
来源
关键词
Games; Participatory design; Alternative controllers;
D O I
10.1007/978-3-319-57987-0_27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper describes the design of a participatory design project being planned with specific goals around a central mission: to build a more inclusive community through gaming. To improve the quality of life of those with paralysis, we are planning a game jam to increase the number of games that are playable for this community. The theme for this game jam, called SuperJam, is alternatively controlled games. We have already designed an alternative controller that is manipulated by electromyography (EMG) sensors, which detect electric impulses from the player's muscles. This specific controller has been utilized in the past by amputees to play simple prosthetic training games, and the same EMG technology operates hands-free wheelchairs by flexing muscles on the face or jaw. The teams at SuperJam will be challenged to create enjoyable games that can be played using this hands-free controller. Additionally, though the SuperJam website, we seek to continue to encourage the community building that this event will foster. Through this site, all games completed at SuperJam will be available for free, and the site will also support a community discussion board in addition to blog-style posts featuring interviews with SuperJam participants, new alternative controllers being developed, and other topics that may interest this newly formed community of people with paralysis and gamers. This website will be the hub for maintaining the community-building work being initiated by this exciting event.
引用
收藏
页码:339 / 348
页数:10
相关论文
共 50 条
  • [41] ACTIVITY ANALYSIS IN PARTICIPATORY DESIGN AND ANALYSIS OF PARTICIPATORY DESIGN ACTIVITY
    GARRIGOU, A
    DANIELLOU, F
    CARBALLEDA, G
    RUAUD, S
    INTERNATIONAL JOURNAL OF INDUSTRIAL ERGONOMICS, 1995, 15 (05) : 311 - 327
  • [42] A Participatory Approach to Redesigning Games for Educational Purposes
    Savvani, Stamatia
    Liapis, Antonios
    GAMES AND LEARNING ALLIANCE, GALA 2019, 2019, 11899 : 13 - 23
  • [43] Serious Games and Participatory Research in Public Health
    Borda, Ann
    Molnar, Andreea
    Kostkova, Patty
    PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON DIGITAL PUBLIC HEALTH (DPH '19), 2019, : 133 - 133
  • [44] Participatory Simulation Platform Using Network Games
    Sawada, Shoichi
    Hattori, Hiromitsu
    Odagaki, Marika
    Nakajima, Kengo
    Ishida, Toru
    INTELLIGENT AGENTS AND MULTI-AGENT SYSTEMS, PROCEEDINGS, 2008, 5357 : 370 - +
  • [45] xGame: A Novel Approach for Developing Accessible Mobile Games
    Moanes, Aly
    Ibrahim, Ahmed H.
    Hosny, Abdelrahman
    NEW TRENDS IN SOFTWARE METHODOLOGIES, TOOLS AND TECHNIQUES, 2016, 286 : 315 - 321
  • [46] Accessible electronic games for blind children and young people
    Giannakopoulos, George
    Tatlas, Nicolas-Alexander
    Giannakopoulos, Vassilios
    Floros, Andreas
    Katsoulis, Philippos
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2018, 49 (04) : 608 - 619
  • [47] Artificial ants and dynamical adaptation of accessible games level
    Sepchat, Alexis
    Clair, Romain
    Monmarche, Nicolas
    Slimane, Mohamed
    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, PROCEEDINGS, 2008, 5105 : 593 - +
  • [48] The virtual paddle: An universal interaction for accessible video games
    Lepicard, Guillaume
    Vella, Frederic
    Vigouroux, Nadine
    Rigolleau, Benoit
    Chautard, David
    Pucheu, Elian
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, 2007, : 677 - +
  • [49] Recommendations for the Development of Accessible Games for People with Down Syndrome
    Nascimento, Lizie Sancho
    Martins, Laura Bezerra
    Villarouco, Vilma
    de Carvalho, Windson
    Lima Junior, Raimundo
    PROCEEDINGS OF THE 20TH CONGRESS OF THE INTERNATIONAL ERGONOMICS ASSOCIATION (IEA 2018), VOL VII: ERGONOMICS IN DESIGN, DESIGN FOR ALL, ACTIVITY THEORIES FOR WORK ANALYSIS AND DESIGN, AFFECTIVE DESIGN, 2019, 824 : 1712 - 1723
  • [50] Accessible Games for Blind Children, Empowered by Binaural Sound
    Drossos, Konstantinos
    Zormpas, Nikolaos
    Giannakopoulos, George
    Floros, Andreas
    8TH ACM INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS (PETRA 2015), 2015,