From business ecosystems to ecosystems of innovation: the case of the video game industry in Montreal

被引:20
|
作者
Cohendet, Patrick [1 ,2 ]
Simon, Laurent [3 ,4 ]
Mehouachi, Chahira [5 ]
机构
[1] HEC Montreal, Dept Int Business, Montreal, PQ, Canada
[2] HEC Montreal, MOSAIC Creat & Innovat Hub, Montreal, PQ H1W 1C3, Canada
[3] HEC Montreal, Dept Entrepreneurship & Innovat, Montreal, PQ H1W 1C3, Canada
[4] HEC Montreal, MOSAIC Creat & Innovat Hub, Montreal, PQ, Canada
[5] Inst Super Gest ISG, Dept Management, Paris, France
关键词
Ecosystem of innovation; business ecosystem; new regime of innovation; middleground; KNOWLEDGE; DYNAMICS; CLUSTERS; PERFORMANCE; TECHNOLOGY; CREATIVITY; ADVANTAGE; NETWORKS; SOFTWARE; STRATEGY;
D O I
10.1080/13662716.2020.1793737
中图分类号
F [经济];
学科分类号
02 ;
摘要
The concept of ecosystem plays a central role in the recent debates on the unfolding of a new regime of innovation. In this paper, we contribute to these debates by clarifying the distinction between the emerging concept of 'ecosystem of innovation' from the established concept of 'business ecosystems.' Re-interpreting the case of the historical developments of the video game cluster of Montreal, we argue that the dynamics of knowledge creation and innovation in 'ecosystems of innovation' imply to adopt a wider scope and address knowledge flows between a diverse set of business ecosystems and between a business ecosystem and less formalised spaces dedicated to knowledge creation and exploration. We conclude suggesting the complementarity of 'ecosystems of innovation' with 'business ecosystems' and their generativity fuelled by creative tensions between formal and informal loci of knowledge creation, illustrated by diverse talent trajectories.
引用
收藏
页码:1046 / 1076
页数:31
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