PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks

被引:66
|
作者
Yu, Difeng [1 ]
Fan, Kaixuan [1 ]
Zhang, Heng [1 ]
Monteiro, Diego [1 ]
Xu, Wenge [1 ]
Liang, Hai-Ning [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Comp Sci & Software Engn, Suzhou, Jiangsu, Peoples R China
关键词
Virtual reality; text entry; game controller; dual-joystick input; selection keyboard; circular keyboard layout;
D O I
10.1109/TVCG.2018.2868581
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.
引用
收藏
页码:2927 / 2935
页数:9
相关论文
共 50 条
  • [21] Hands-free multi-type character text entry in virtual reality
    Wan, Tingjie
    Shi, Rongkai
    Xu, Wenge
    Li, Yue
    Atkinson, Katie
    Yu, Lingyun
    Liang, Hai-Ning
    VIRTUAL REALITY, 2024, 28 (01)
  • [22] Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality
    Otte, Alexander
    Menzner, Tim
    Gesslein, Travis
    Gagel, Philipp
    Schneider, Daniel
    Grubert, Jens
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1729 - 1732
  • [23] Text Entry in Virtual Environments using Speech and a Midair Keyboard
    Adhikary, Jiban
    Vertanen, Keith
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2021, 27 (05) : 2648 - 2658
  • [24] DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems
    Lu, Xueshi
    Yu, Difeng
    Liang, Hai-Ning
    Feng, Xiyu
    Xu, Wenge
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1060 - 1061
  • [25] 2-Thumbs Typing: A Novel Bimanual Text Entry Method in Virtual Reality Environments
    Zhang, Zigang
    Sun, Minghui
    Gao, BoYu
    Wang, Limin
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 530 - 531
  • [26] Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality
    Gupta, Aakar
    Samad, Majed
    Kin, Kenrick
    Kristensson, Per Ola
    Benko, Hrvoje
    2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020), 2020, : 350 - 360
  • [27] Text Entry Method for Immersive Virtual Environments Using Curved Keyboard
    Yanagihara, Naoki
    Shizuki, Buntarou
    Takahashi, Shin
    25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
  • [28] ENTRY INTO THE REALM OF REALITY - THE TEXT - CLEARY,T
    LEVERING, M
    PARABOLA, 1990, 15 (01): : 133 - +
  • [29] Using the PC to develop virtual reality systems
    不详
    COMPUTER DESIGN, 1996, 35 (13): : 64 - 64
  • [30] One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique
    Palmeira, Eduardo
    Moraes, Igor
    Telles, Eduardo
    Martin, Victor
    Goncalves, Victor
    Kopper, Regis
    Lamounier, Edgard
    Cardoso, Alexandre
    ADVANCES IN USABILITY, USER EXPERIENCE, WEARABLE AND ASSISTIVE TECHNOLOGY, AHFE 2021, 2021, 275 : 310 - 318