PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks

被引:66
|
作者
Yu, Difeng [1 ]
Fan, Kaixuan [1 ]
Zhang, Heng [1 ]
Monteiro, Diego [1 ]
Xu, Wenge [1 ]
Liang, Hai-Ning [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Comp Sci & Software Engn, Suzhou, Jiangsu, Peoples R China
关键词
Virtual reality; text entry; game controller; dual-joystick input; selection keyboard; circular keyboard layout;
D O I
10.1109/TVCG.2018.2868581
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.
引用
收藏
页码:2927 / 2935
页数:9
相关论文
共 50 条
  • [1] Efficient Flower Text Entry in Virtual Reality
    Leng, Jiaye
    Wang, Lili
    Liu, Xiaolong
    Shi, Xuehuai
    Wang, Miao
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (11) : 3662 - 3672
  • [2] Eye-shaped keyboard for dual-hand text entry in virtual reality
    State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing
    100083, China
    不详
    518000, China
    Virtual. Real. Intell. Hardw., 5 (451-469):
  • [3] Eye-shaped keyboard for dual-hand text entry in virtual reality
    Kangyu WANG
    Yangqiu YAN
    Hao ZHANG
    Xiaolong LIU
    Lili WANG
    虚拟现实与智能硬件(中英文), 2023, 5 (05) : 451 - 469
  • [4] Selection-based Text Entry in Virtual Reality
    Speicher, Marco
    Feit, Anna Maria
    Ziegler, Pascal
    Krueger, Antonio
    PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018), 2018,
  • [5] Text Entry in Virtual Reality: A Comprehensive Review of the Literature
    Dube, Tafadzwa Joseph
    Arif, Ahmed Sabbir
    HUMAN-COMPUTER INTERACTION. RECOGNITION AND INTERACTION TECHNOLOGIES, HCI 2019, PT II, 2019, 11567 : 419 - 437
  • [6] HawKEY: Efficient and Versatile Text Entry for Virtual Reality
    Pham, Duc-Minh
    Stuerzlinger, Wolfgang
    25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
  • [7] PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches
    Fashimpaur, Jacqui
    Kin, Kenrick
    Longest, Matt
    CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2020,
  • [8] Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard
    Otte, Alexander
    Schneider, Daniel
    Menzner, Tim
    Gesslein, Travis
    Gagerl, Philipp
    Grubert, Jens
    ADJUNCT PROCEEDINGS OF THE 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2019), 2019, : 387 - 392
  • [9] CrossKeys: Text Entry for Virtual Reality Using a Single Controller via Wrist Rotation
    Liu, Zhaoxun
    Liu, Xiaolong
    Wang, Lili
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024,
  • [10] Punch Typing Alternative Method for Text Entry in Virtual Reality
    Yao, Powen
    Lympouridis, Vangelis
    Zhu, Tian
    Zyda, Michael
    Jia, Ruoxi
    PROCEEDINGS OF THE 2020 ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2020, 2020,