Exploring the appeal of digital games to male prisoners

被引:2
|
作者
Ribbens, Wannes [1 ]
Malliet, Steven [2 ,3 ]
机构
[1] iMinds MICT Ghent Univ, B-9000 Ghent, Belgium
[2] Univ Antwerp, Dept Commun Studies, B-2000 Antwerp, Belgium
[3] Univ Coll Limburg, Media Arts & Design Fac, B-3600 Genk, Belgium
关键词
Digital games; Prisoners; Motives; Uses and gratifications; Mood management; Self-determination theory; TELEVISION-VIEWING MOTIVES; VIOLENT VIDEO GAMES; MEDIA USE; CRIMINAL-JUSTICE; MOOD-MANAGEMENT; INTERNET USE; SELF; GRATIFICATIONS; PREDICTORS; EXPOSURE;
D O I
10.1016/j.poetic.2014.10.007
中图分类号
I [文学];
学科分类号
05 ;
摘要
While the functions of digital games in terms of stress relief, mood management and gratifications have frequently been discussed and investigated, little is known about how these functions are distributed along different game genres and along diverse populations. In this article, a qualitative study with 17 long-term sentenced male inmates is presented that explores the uses and gratifications associated with digital game play, and links these to the pains arising from detention. The results indicate that the distinct characteristics of digital games provide inmates with an additional tool to manage time, interact with fellow inmates, escape the prison walls, experience aesthetic emotions and regain the feeling of being in control of a situation. (C) 2014 Elsevier B.V. All rights reserved.
引用
收藏
页码:1 / 20
页数:20
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