A Transdiagnostic, Emotion Regulation App (Eda) for Children: Design, Development, and Lessons Learned

被引:7
|
作者
Moltrecht, Bettina [1 ,2 ]
Patalay, Praveetha [2 ]
Bear, Holly Alice [1 ,3 ]
Deighton, Jessica [1 ]
Edbrooke-Childs, Julian [1 ]
机构
[1] UCL, Dept Clin Educ & Hlth Psychol, Evidence Based Practice Unit, 4-8 Rodney St, London N19JH, England
[2] UCL, Ctr Longitudinal Studies, Inst Educ, London, England
[3] Univ Oxford, Dept Psychiat, Oxford, England
关键词
mHealth; participatory design; emotion regulation; interdisciplinary development; child mental health; COMPLEX INTERVENTIONS; USER ENGAGEMENT; YOUNG-PEOPLE; ANXIETY; DIFFERENTIATION; ADOLESCENTS; DEPRESSION; DISORDERS; SUBSTANCE; FRAMEWORK;
D O I
10.2196/28300
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Digital interventions, including mobile apps, represent a promising means of providing effective mental health support to children and young people. Despite the increased availability of mental health apps, there is a significant gap for this age group, especially for children (aged 10-12 years). Research investigating the effectiveness and development process of child mental health apps is limited, and the field faces persistent issues in relation to low user uptake and engagement, which is assumed to be a result of limited user involvement in the design process. Objective: This study aims to present the development and design process of a new mental health app for children that targets their emotion regulation abilities. We describe the creation of a new interdisciplinary development framework to guide the design process and explain how each activity informed different app features. Methods: The first 2 stages of the framework used a variety of methods, including weekly classroom observations over a 6-month period (20 in total); public engagement events with the target group (N=21); synthesis of the existing evidence as part of a meta-analysis; a series of co-design and participatory workshops with young users (N=33), clinicians (N=7), researchers (N=12), app developers (N=1), and designers (N=2); and finally, testing of the first high-tech prototype (N=15). Results: For the interdisciplinary framework, we drew on methods derived from the Medical Research Council framework for complex interventions, the patient-clinician framework, and the Druin cooperative inquiry. The classroom observations, public engagement events, and synthesis of the existing evidence informed the first key pillars of the app and wireframes. Subsequently, a series of workshops shaped and reshaped the content and app features, including games, psychoeducational films, and practice modules. On the basis of the prototype testing sessions, we made further adjustments to improve the app. Conclusions: Although mobile apps could be highly suitable to support children's mental health on a wider scale, there is little guidance on how these interventions could be designed and developed. The involvement of young users across different design activities is very valuable. We hope that our interdisciplinary framework and description of the used methods will be helpful to others who are hoping to develop mental health apps for children and young people.
引用
收藏
页数:23
相关论文
共 50 条
  • [31] Local communities and IPTV: Lessons learned in an early design and development phase
    Obrist, Marianna
    Miletich, Marc
    Holocher, Teresa
    Beck, Elke
    Kepplinger, Sara
    Muzak, Paul
    Bernhaupt, Regina
    Tscheligi, Manfred
    Computers in Entertainment, 2009, 7 (03):
  • [32] Development of Emotion Regulation in Children of Bipolar Parents: Treatment Implications
    Fristad, Mary A.
    CLINICAL PSYCHOLOGY-SCIENCE AND PRACTICE, 2010, 17 (03) : 187 - 190
  • [33] Human Biomonitoring of food contaminants in Spanish children: Design, sampling and lessons learned
    Perez, Rosa
    Domenech, Eva
    Coscolla, Clara
    Yusa, Vicent
    INTERNATIONAL JOURNAL OF HYGIENE AND ENVIRONMENTAL HEALTH, 2017, 220 (08) : 1242 - 1251
  • [34] Privacy and Design Ethics vs Designing for Curiosity, Communication and Children: Lessons Learned
    Lyckvi, Sus
    Torgersson, Olof
    20TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES (MOBILEHCI 2018), 2018,
  • [35] Interface Design of Children's Education APP Home Page Based on Emotion Measurement
    Wu, Tingting
    Peng, Li
    2019 7TH INTERNATIONAL FORUM ON INDUSTRIAL DESIGN, 2019, 573
  • [36] A School-Based Mobile App Intervention for Enhancing Emotion Regulation in Children: Exploratory Trial
    Moltrecht, Bettina
    Patalay, Praveetha
    Deighton, Jessica
    Edbrooke-Childs, Julian
    JMIR MHEALTH AND UHEALTH, 2021, 9 (07):
  • [37] Considerations for the design of antibody drug conjugates (ADCs) for clinical development: lessons learned
    Alfonso López de Sá
    Cristina Díaz-Tejeiro
    Elisa Poyatos-Racionero
    Cristina Nieto-Jiménez
    Lucía Paniagua-Herranz
    Adrián Sanvicente
    Emiliano Calvo
    Pedro Pérez-Segura
    Víctor Moreno
    Francisco Moris
    Alberto Ocana
    Journal of Hematology & Oncology, 16
  • [38] Lessons Learned From the Development of Courses on Gas Turbine Multidisciplinary Conceptual Design
    Kyprianidis, Konstantinos G.
    Gronstedt, Tomas
    Barbosa, Joaeo R.
    JOURNAL OF ENGINEERING FOR GAS TURBINES AND POWER-TRANSACTIONS OF THE ASME, 2013, 135 (07):
  • [39] Considerations for the design of antibody drug conjugates (ADCs) for clinical development: lessons learned
    de Sa, Alfonso Lopez
    Diaz-Tejeiro, Cristina
    Poyatos-Racionero, Elisa
    Nieto-Jimenez, Cristina
    Paniagua-Herranz, Lucia
    Sanvicente, Adrian
    Calvo, Emiliano
    Perez-Segura, Pedro
    Moreno, Victor
    Moris, Francisco
    Ocana, Alberto
    JOURNAL OF HEMATOLOGY & ONCOLOGY, 2023, 16 (01)
  • [40] Design and Implementation of a Career Development Program for Physician-Scientists: Lessons Learned
    Kameny, Rebecca R.
    Amundsen, Cindy L.
    UROGYNECOLOGY, 2022, 28 (08): : 479 - 485