Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills

被引:414
|
作者
Bediou, Benoit [1 ]
Adams, Deanne M. [2 ]
Mayer, Richard E. [2 ]
Tipton, Elizabeth [3 ]
Green, C. Shawn [4 ]
Bavelier, Daphne [1 ]
机构
[1] Univ Geneva, FPSE, Sect Psychol, Blvd Pont Arve 40, CH-1205 Geneva, Switzerland
[2] Univ Calif Santa Barbara, Dept Psychol & Brain Sci, Santa Barbara, CA USA
[3] Teachers Coll, Dept Human Dev, New York, NY USA
[4] Univ Wisconsin Madison, Dept Psychol, Madison, WI USA
基金
瑞士国家科学基金会;
关键词
action video games; attention; cognition; meta-analysis; perception; ROBUST VARIANCE-ESTIMATION; MULTIPLE-OBJECT TRACKING; SMALL-SAMPLE ADJUSTMENTS; SHORT-TERM-MEMORY; VISUAL-ATTENTION; BRAIN PLASTICITY; META-REGRESSION; COMPUTER GAMES; DUAL-TASK; CONTRAST SENSITIVITY;
D O I
10.1037/bul0000130
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The ubiquity of video games in today's society has led to significant interest in their impact on the brain and behavior and in the possibility of harnessing games for good. The present meta-analyses focus on one specific game genre that has been of particular interest to the scientific community-action video games, and cover the period 2000-2015. To assess the long-lasting impact of action video game play on various domains of cognition, we first consider cross-sectional studies that inform us about the cognitive profile of habitual action video game players, and document a positive average effect of about half a standard deviation (g = 0.55). We then turn to long-term intervention studies that inform us about the possibility of causally inducing changes in cognition via playing action video games, and show a smaller average effect of a third of a standard deviation (g = 0.34). Because only intervention studies using other commercially available video game genres as controls were included, this latter result highlights the fact that not all games equally impact cognition. Moderator analyses indicated that action video game play robustly enhances the domains of top-down attention and spatial cognition, with encouraging signs for perception. Publication bias remains, however, a threat with average effects in the published literature estimated to be 30% larger than in the full literature. As a result, we encourage the field to conduct larger cohort studies and more intervention studies, especially those with more than 30 hours of training.
引用
收藏
页码:77 / 110
页数:34
相关论文
共 50 条
  • [21] Perceptual templates improvement through action video game playing and comparison to perceptual learning
    Zhang, Ruyuan
    Li, Renjie
    Lu, Zhongling
    Bavelier, Daphne
    I-PERCEPTION, 2011, 2 (04): : 269 - 269
  • [22] A comparison of perceptual-cognitive skills in expert and non-expert sports officials: a systematic review and meta-analysis
    Wu, Yidong
    Yang, Ziqi
    Wang, Rishu
    Zeng, Hongtao
    Zhang, Qi
    FRONTIERS IN PSYCHOLOGY, 2024, 15
  • [25] What is the impact of video as a teaching method on achieving psychomotor skills in nursing? A systematic review and meta-analysis
    Clerkin, Rosemary
    Patton, Declan
    Moore, Zena
    Nugent, Linda
    Avsar, Pinar
    O'Connor, Tom
    NURSE EDUCATION TODAY, 2022, 111
  • [26] Author Correction: Enhancing reading skills through a video game mixing action mechanics and cognitive training
    Angela Pasqualotto
    Irene Altarelli
    Antonella De Angeli
    Zeno Menestrina
    Daphne Bavelier
    Paola Venuti
    Nature Human Behaviour, 2022, 6 : 896 - 896
  • [27] The epidemiology and effects of video game addiction: A systematic review and meta-analysis
    Limone, Pierpaolo
    Ragni, Benedetta
    Toto, Giusi Antonia
    ACTA PSYCHOLOGICA, 2023, 241
  • [28] Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model
    Wang, Xiaohui
    Goh, Dion Hoe-Lian
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2017, 20 (11) : 662 - 671
  • [29] Supramodal Enhancement of Auditory Perceptual and Cognitive Learning by Video Game Playing
    Zhang, Yu-Xuan
    Tang, Ding-Lan
    Moore, David R.
    Amitay, Sygal
    FRONTIERS IN PSYCHOLOGY, 2017, 8
  • [30] Comparing conventional and action video game training in visual perceptual learning
    Yeh, Maggie S.
    Li, Tan
    Huang, Jinfeng
    Liu, Zili
    SCIENTIFIC REPORTS, 2024, 14 (01):