Quantifying Human Experience in Architectural Spaces with Integrated Virtual Reality and Body Sensor Networks

被引:100
|
作者
Ergan, Semiha [1 ]
Radwan, Ahmed [1 ]
Zou, Zhengbo [1 ]
Tseng, Hua-an [2 ]
Han, Xue [2 ]
机构
[1] NYU, Dept Civil & Urban Engn, Brooklyn, NY 11201 USA
[2] Boston Univ, Dept Biomed Engn, Boston, MA 02215 USA
关键词
Virtual reality; Body sensor networks; Biometric sensors; Electroencephalogram (EEG); Architecture design; Human experience; Neuroscience; BUILT ENVIRONMENT; HEALTH-CARE; EMOTION RECOGNITION; WORKERS MOOD; STRESS; INDOOR; RECOVERY; DESIGN; WINDOW; COLOR;
D O I
10.1061/(ASCE)CP.1943-5487.0000812
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
People spend more than 90% of their time indoors, making it essential to understand how the built environment can influence human experience and assess how the changes in architectural design features can impact this experience. Human experience in an architectural space is defined as the state of mind that is reflected on our physiological, emotional, and cognitive statuses. Previous studies attempted to explain the relation between architectural design features (e.g., the existence of daylight and connectivity to nature) and human experience. However, the extent of how different design features influence human experience has not been fully quantified yet. This study provides an integrated method that fuses virtual reality and noninvasive body area sensor networks (BSNs) to quantify human experience in architectural spaces. Using a set of biometric sensors, several physiological metrics such as skin conductance, brain activity, and heart rate were captured and examined while subjects were navigating and performing tasks in virtual environments (VEs). The integrated platform has been used to quantify the sense of stress and anxiety through structured user experiments in a visualization laboratory using alternate VEs configured by varying the related set of architectural design features. To generalize the findings of this study, a large pool of participants was invited to the experiments, where statistically significantly different results could be obtained. The analysis of the collected body sensor data showed that the human response changes with architectural design, with more than 40% of the electroencephalogram (EEG) oscillations having higher values across all channels on all frequency bands, 141% having an increase in galvanic skin response (GSR) readings, and lower heart rate variability in photoplethysmogram (PPG) in the stress-reducing environment as compared with the stress-inducing environment. The presented approach provides a systematic way for architectural design firms to get user feedback before the design is finalized for achieving the ultimate experience among the proposed design alternatives.
引用
收藏
页数:13
相关论文
共 50 条
  • [21] The human experience of comprehending source code in virtual reality
    Dominic, James
    Tubre, Brock
    Kunkel, Deborah
    Rodeghero, Paige
    EMPIRICAL SOFTWARE ENGINEERING, 2022, 27 (07)
  • [22] The human experience of comprehending source code in virtual reality
    James Dominic
    Brock Tubre
    Deborah Kunkel
    Paige Rodeghero
    Empirical Software Engineering, 2022, 27
  • [23] Architectural elements of integrated micro-sensors for distributed sensor networks
    Seetharaman, Guna S.
    Talbert, Mchael L.
    Blasch, Erik
    2006 INTERNATIONAL WORKSHOP ON COMPUTER ARCHITECTURE FOR MACHINE PERCEPTION AND SENSING, 2006, : 157 - +
  • [24] Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge
    Picinali, Lorenzo
    Afonso, Amandine
    Denis, Michel
    Katz, Brian F. G.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2014, 72 (04) : 393 - 407
  • [25] PREDICTING REALITY WITHIN THE VIRTUAL: EXPERIMENTAL VALIDATION OF DAYLIGHT SIMULATION TOOLS FOR ARCHITECTURAL SPACES IN THE TROPICS
    Sancho-Salas, Andrea
    Flor, Jan-Frederik
    Munoz, Sebastian Orozco
    JOURNAL OF ENGINEERING SCIENCE AND TECHNOLOGY, 2023, 18 : 72 - 81
  • [26] Visual Perception of the Built Environment in Virtual Reality: A Systematic Characterization of Human Aesthetic Experience in Spaces With Curved Boundaries
    Boz, Tugce Elver
    Demirkan, Halime
    Urgen, Burcu A.
    PSYCHOLOGY OF AESTHETICS CREATIVITY AND THE ARTS, 2022,
  • [27] Visual Perception of the Built Environment in Virtual Reality: A Systematic Characterization of Human Aesthetic Experience in Spaces With Curved Boundaries
    Elver Boz, Tugce
    Demirkan, Halime
    Urgen, Burcu A.
    PSYCHOLOGY OF AESTHETICS CREATIVITY AND THE ARTS, 2024, 18 (06) : 1043 - 1058
  • [28] Techniques for reducing Virtual Reality latency with architectural support and consideration of human factors
    Pose, R
    Regan, M
    MULTIMEDIA, HYPERMEDIA AND VIRTUAL REALITY: MODELS, SYSTEMS, AND APPLICATIONS, 1996, 1077 : 117 - 129
  • [29] Body, space, and time in virtual reality leisure experience: a phenomenological inquiry
    Zhou, Chunyan
    Hu, Zhiyi
    Wang, Jingchao
    Wang, Philip
    LEISURE STUDIES, 2024,
  • [30] Resynthesizing Reality Driving Vivid Virtual Environments from Sensor Networks
    Haddad, Don Derek
    Dublon, Gershon
    Mayton, Brian
    Russell, Spencer
    Xiao, Xiao
    Perlin, Ken
    Paradiso, Joseph A.
    ACM SIGGRAPH 2017 TALKS, 2017,