Quantifying Human Experience in Architectural Spaces with Integrated Virtual Reality and Body Sensor Networks

被引:100
|
作者
Ergan, Semiha [1 ]
Radwan, Ahmed [1 ]
Zou, Zhengbo [1 ]
Tseng, Hua-an [2 ]
Han, Xue [2 ]
机构
[1] NYU, Dept Civil & Urban Engn, Brooklyn, NY 11201 USA
[2] Boston Univ, Dept Biomed Engn, Boston, MA 02215 USA
关键词
Virtual reality; Body sensor networks; Biometric sensors; Electroencephalogram (EEG); Architecture design; Human experience; Neuroscience; BUILT ENVIRONMENT; HEALTH-CARE; EMOTION RECOGNITION; WORKERS MOOD; STRESS; INDOOR; RECOVERY; DESIGN; WINDOW; COLOR;
D O I
10.1061/(ASCE)CP.1943-5487.0000812
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
People spend more than 90% of their time indoors, making it essential to understand how the built environment can influence human experience and assess how the changes in architectural design features can impact this experience. Human experience in an architectural space is defined as the state of mind that is reflected on our physiological, emotional, and cognitive statuses. Previous studies attempted to explain the relation between architectural design features (e.g., the existence of daylight and connectivity to nature) and human experience. However, the extent of how different design features influence human experience has not been fully quantified yet. This study provides an integrated method that fuses virtual reality and noninvasive body area sensor networks (BSNs) to quantify human experience in architectural spaces. Using a set of biometric sensors, several physiological metrics such as skin conductance, brain activity, and heart rate were captured and examined while subjects were navigating and performing tasks in virtual environments (VEs). The integrated platform has been used to quantify the sense of stress and anxiety through structured user experiments in a visualization laboratory using alternate VEs configured by varying the related set of architectural design features. To generalize the findings of this study, a large pool of participants was invited to the experiments, where statistically significantly different results could be obtained. The analysis of the collected body sensor data showed that the human response changes with architectural design, with more than 40% of the electroencephalogram (EEG) oscillations having higher values across all channels on all frequency bands, 141% having an increase in galvanic skin response (GSR) readings, and lower heart rate variability in photoplethysmogram (PPG) in the stress-reducing environment as compared with the stress-inducing environment. The presented approach provides a systematic way for architectural design firms to get user feedback before the design is finalized for achieving the ultimate experience among the proposed design alternatives.
引用
收藏
页数:13
相关论文
共 50 条
  • [1] Quantifying Human Experience in Interior Architectural Spaces
    Radwan, A.
    Ergan, S.
    COMPUTING IN CIVIL ENGINEERING 2017: SENSING, SIMULATION, AND VISUALIZATION, 2017, : 373 - 380
  • [2] Body in Flow Virtual Reality Experience
    Boyd-Wilson, Lucy
    Rose, Bobby
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [3] Perceived Sensations in Architectural Spaces through Immersive Virtual Reality
    Gomez-Tone, Hugo C.
    Martin-Gutierrez, Jorge
    Bustamante-Escapa, John
    Bustamante-Escapa, Paola
    Valencia-Anci, Betty K.
    VITRUVIO-INTERNATIONAL JOURNAL OF ARCHITECTURAL TECHNOLOGY AND SUSTAINABILITY, 2021, 6 (02): : 71 - 81
  • [4] The Drawing and Perception of Architectural Spaces through Immersive Virtual Reality
    Gomez-Tone, Hugo C.
    Bustamante Escapa, John
    Bustamante Escapa, Paola
    Martin-Gutierrez, Jorge
    SUSTAINABILITY, 2021, 13 (11)
  • [5] Virtual Vision: Visual Sensor Networks in Virtual Reality
    Qureshi, Faisal Z.
    Terzopoulos, Demetri
    VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS, 2007, : 247 - 248
  • [6] KURASHIKI VIEWER: Qualitative Evaluations of Architectural Spaces inside Virtual Reality
    Narahara, Taro
    Proceedings of the International Conference on Computer-Aided Architectural Design Research in Asia, 2022, : 11 - 18
  • [7] Understanding of Virtual Reality with Visual Sensor Networks
    Hou, Pengcheng
    2018 3RD INTERNATIONAL CONFERENCE ON COMMUNICATION, IMAGE AND SIGNAL PROCESSING, 2019, 1169
  • [8] Visiting experience of digital museum interior design based on virtual reality and sensor networks
    Quan, Feng
    Liu, Peng
    Jiang, Wenjie
    Gao, Yuxuan
    Measurement: Sensors, 2024, 33
  • [9] Quantifying Human Avoidance Behavior in Immersive Virtual Reality
    Binder, Florian P.
    Spoormaker, Victor I.
    FRONTIERS IN BEHAVIORAL NEUROSCIENCE, 2020, 14
  • [10] USERS' EXPERIENCE OF A VIRTUAL REALITY ARCHITECTURAL MODEL COMPARED WITH USERS' EXPERIENCE OF THE COMPLETED BUILDING
    Wernemyr, Claes
    Westerdahl, Boerje
    Roupe, Mattias
    Suneson, Kaj
    Allwood, Carl Martin
    PROCEEDINGS OF THE 1ST INTERNATIONAL CONFERENCE ON ADVANCED RESEARCH IN VIRTUAL AND RAPID PROTOTYPING, 2003, : 324 - 331