Peer-to-peer AOI voice chatting for massively multiplayer online games

被引:0
|
作者
Jiang, Jehn-Ruey [1 ]
Chen, Hung-Shiang [1 ]
机构
[1] Natl Cent Univ, Dept Comp Sci, Jhongli, Taiwan
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In recent years, massively multiplayer online games (MMOGs) have become more and more popular Many techniques have been proposed to enhance the experience of using MMOGs, such as realistic graphics, vivid animations, and player communication tools, etc. However, in most MMOGs, communication between players is still based on text, which is unnatural and inconvenient. In this paper, we propose the concept of AOI voice chatting for MMOGs. The term AOI stands for the area of interest; a player in the MMOG only pays attention to his/her AOI. By AOI voice chatting, a player can easily chat by voice with other plays in the AOI. This improves the way players communicate with one another and provides a more realistic virtual environment. We also propose two peer-to-peer schemes, namely QuadCast and SectorCast, to achieve efficient AOI voice chatting for MMOGs. We perform simulation experiments to show that the proposed schemes have reasonable end-to-end delay and affordable bandwidth consumption.
引用
收藏
页码:642 / 649
页数:8
相关论文
共 50 条
  • [31] Peer-to-peer suitability for collaborative multiplayer games
    El Saddik, A
    Dufour, A
    SEVENTH IEEE INTERNATIONAL SYMPOSIUM ON DISTRIBUTED SIMULATION AND REAL-TIME APPLICATIONS, PROCEEDINGS, 2003, : 101 - 107
  • [32] Integrating peer-to-peer and cloud computing for massively multiuser online games
    Hanna Kavalionak
    Emanuele Carlini
    Laura Ricci
    Alberto Montresor
    Massimo Coppola
    Peer-to-Peer Networking and Applications, 2015, 8 : 301 - 319
  • [33] Integrating peer-to-peer and cloud computing for massively multiuser online games
    Kavalionak, Hanna
    Carlini, Emanuele
    Ricci, Laura
    Montresor, Alberto
    Coppola, Massimo
    PEER-TO-PEER NETWORKING AND APPLICATIONS, 2015, 8 (02) : 301 - 319
  • [34] Churn Performance Study of Structured Peer-to-Peer Overlay in Supporting Massively Multiplayer Online Role Playing Games (MMORPGs)
    Jiang, Xinbo
    Safaei, Farzad
    2011 17TH IEEE INTERNATIONAL CONFERENCE ON NETWORKS (ICON), 2011, : 183 - 188
  • [35] Future collaborative systems between peer-to-peer and massive multiplayer online games
    Heberling, Markus
    Hinn, Robert
    Bopp, Thomas
    Hampel, Thorsten
    ICEIS 2007: PROCEEDINGS OF THE NINTH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS: INFORMATION SYSTEMS ANALYSIS AND SPECIFICATION, 2007, : 340 - +
  • [36] Integrating centralized and peer-to-peer architectures to support interest management in massively multiplayer on-line games
    Carlini, Emanuele
    Ricci, Laura
    Coppola, Massimo
    CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE, 2015, 27 (13): : 3362 - 3382
  • [37] Peer-to-peer overlays for online games
    Lehn, Max
    Groß, Christian
    Triebel, Tonio
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2013, 7847 : 143 - 167
  • [38] Requirements of peer-to-peer-based massively multiplayer online gaming
    Schiele, Gregor
    Sueselbeck, Richard
    Wacker, Arno
    Haehner, Joerg
    Becker, Christian
    Weis, Torben
    CCGRID 2007: SEVENTH IEEE INTERNATIONAL SYMPOSIUM ON CLUSTER COMPUTING AND THE GRID, 2007, : 773 - +
  • [39] Reer-to-peer support for massively multiplayer games
    Knutsson, B
    Lu, HH
    Xu, W
    Hopkins, B
    IEEE INFOCOM 2004: THE CONFERENCE ON COMPUTER COMMUNICATIONS, VOLS 1-4, PROCEEDINGS, 2004, : 96 - 107
  • [40] A knowledge-based approach to multiplayer games in peer-to-peer networks
    Michael S. Gibson
    Wamberto W. Vasconcelos
    Knowledge and Information Systems, 2019, 61 : 1091 - 1121