A Study on the Agent in Fighting Games Based on Deep Reinforcement Learning

被引:1
|
作者
Liang, Hai [1 ]
Li, Jiaqi [1 ]
机构
[1] Macau Univ Sci & Technol, Fac Humanities & Arts, Taipa, Macau, Peoples R China
关键词
Compendex;
D O I
10.1155/2022/9984617
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this study, an end-to-end noninvasive frame system available for varieties of complete information games was first implemented. After altering some codes, the system can be rapidly and effectively applied in a series of complete information games (e.g., NI-OH, The King of Fighters, and Maple Story), other than the fighting games. The fighting game Street Fighter V was selected as the experimental subject to explore the behavioral strategies of the agent in fighting games and verify both the intelligence and validity of deep reinforcement learning in the games. During the experiment, a double deep-Q network (DDQN) was adopted to train the agent in the form of fighting against in-game AI. In this process, 2590 rounds of agent training were conducted, generating a winning rate of nearly 95%. Then, the trained model underwent a series of tests, achieving winning rates of 100% (10 rounds), 90% (30 rounds), and 96% (50 rounds).
引用
收藏
页数:8
相关论文
共 50 条
  • [21] Playing FPS Games with Deep Reinforcement Learning
    Lample, Guillaume
    Chaplot, Devendra Singh
    THIRTY-FIRST AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2017, : 2140 - 2146
  • [22] Multi-agent pursuit and evasion games based on improved reinforcement learning
    Xue Y.-L.
    Ye J.-Z.
    Li H.-Y.
    Zhejiang Daxue Xuebao (Gongxue Ban)/Journal of Zhejiang University (Engineering Science), 2023, 57 (08): : 1479 - 1486and1515
  • [23] Reinforcement learning model based on regret for multi-agent conflict games
    Department of Computer and Information Technology, Fudan University, Shanghai 200433, China
    Ruan Jian Xue Bao, 2008, 11 (2957-2967):
  • [24] Multi-Agent Reinforcement Learning in Cournot Games
    Shi, Yuanyuan
    Zhang, Baosen
    2020 59TH IEEE CONFERENCE ON DECISION AND CONTROL (CDC), 2020, : 3561 - 3566
  • [25] Learning agent based on reinforcement learning
    Li, N.
    Gao, Y.
    Lu, X.
    Chen, S.F.
    Jisuanji Yanjiu yu Fazhan/Computer Research and Development, 2001, 38 (09):
  • [26] A Study on Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning
    Yang, Hsiang-Yu
    Wong, Chien-Chou
    Wong, Sai-Keung
    JOURNAL OF INFORMATION SCIENCE AND ENGINEERING, 2021, 37 (03) : 535 - 551
  • [27] Eavesdropping Game Based on Multi-Agent Deep Reinforcement Learning
    Guo, Delin
    Tang, Lan
    Yang, Lvxi
    Liang, Ying-Chang
    IEEE Workshop on Signal Processing Advances in Wireless Communications, SPAWC, 2022, 2022-July
  • [28] Formation Control of Multi-agent Based on Deep Reinforcement Learning
    Pan, Chao
    Nian, Xiaohong
    Dai, Xunhua
    Wang, Haibo
    Xiong, Hongyun
    PROCEEDINGS OF 2022 INTERNATIONAL CONFERENCE ON AUTONOMOUS UNMANNED SYSTEMS, ICAUS 2022, 2023, 1010 : 1149 - 1159
  • [29] Eavesdropping Game Based on Multi-Agent Deep Reinforcement Learning
    Guo, Delin
    Tang, Lan
    Yang, Lvxi
    Liang, Ying-Chang
    2022 IEEE 23RD INTERNATIONAL WORKSHOP ON SIGNAL PROCESSING ADVANCES IN WIRELESS COMMUNICATION (SPAWC), 2022,
  • [30] An Effective Negotiating Agent Framework based on Deep Offline Reinforcement Learning
    Chen, Siqi
    Zhao, Jianing
    Weiss, Gerhard
    Su, Ran
    Lei, Kaiyou
    UNCERTAINTY IN ARTIFICIAL INTELLIGENCE, 2023, 216 : 324 - 335