A Study on the Agent in Fighting Games Based on Deep Reinforcement Learning

被引:1
|
作者
Liang, Hai [1 ]
Li, Jiaqi [1 ]
机构
[1] Macau Univ Sci & Technol, Fac Humanities & Arts, Taipa, Macau, Peoples R China
关键词
Compendex;
D O I
10.1155/2022/9984617
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this study, an end-to-end noninvasive frame system available for varieties of complete information games was first implemented. After altering some codes, the system can be rapidly and effectively applied in a series of complete information games (e.g., NI-OH, The King of Fighters, and Maple Story), other than the fighting games. The fighting game Street Fighter V was selected as the experimental subject to explore the behavioral strategies of the agent in fighting games and verify both the intelligence and validity of deep reinforcement learning in the games. During the experiment, a double deep-Q network (DDQN) was adopted to train the agent in the form of fighting against in-game AI. In this process, 2590 rounds of agent training were conducted, generating a winning rate of nearly 95%. Then, the trained model underwent a series of tests, achieving winning rates of 100% (10 rounds), 90% (30 rounds), and 96% (50 rounds).
引用
收藏
页数:8
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