View-dependent displacement mapping

被引:87
|
作者
Wang, LF [1 ]
Wang, X
Tong, X
Lin, S
Hu, SM
Guo, BN
Shum, HY
机构
[1] Microsoft Res Asia, Beijing, Peoples R China
[2] Natl Tsing Hua Univ, Hsinchu, Taiwan
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 03期
关键词
reflectance and shading models; mesostructure; displacement maps; hardware rendering;
D O I
10.1145/882262.882272
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.
引用
收藏
页码:334 / 339
页数:6
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