Dynamic Difficulty Adjustment in Games by Using an Interactive Self-Organizing Architecture

被引:0
|
作者
Ebrahimi, Adeleh [1 ]
Akbarzadeh-T., Mohammad-R. [2 ]
机构
[1] Islamic Azad Univ, Dept Comp Engn, Mashhad Branch, Mashhad, Iran
[2] Ferdowsi Univ Mashhad, Ctr Excellence Soft Comp & Intelligent Informat P, Iran, Iran
关键词
Self Organizng System; Interactive Evolutionary Algorithm; CoOperative Coevolution; Non-Player Character;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
If difficulty level of a game does not match player's skills, the game could be frustrating or disappointing. In this paper we propose a self-organizing system (SOS) to adjust difficulty level of games. For this purpose, we use Artificial Neural Network and Interactive Evolutionary Algorithms to evolve Non-Player Characters (NPCs), and focus on player's hidden responses to determine fitness of the system. Results show that the proposed interactive SOS can adapt itself with different level of skills.
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收藏
页数:6
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