共 50 条
- [45] Self Representation and Interaction in Immersive Virtual Reality HUCAPP: PROCEEDINGS OF THE 16TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL. 2: HUCAPP, 2021, : 237 - 244
- [47] LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2024, 2024,
- [50] Immersive virtual reality as physical therapy in older adults: present or future (systematic review) Virtual Reality, 2021, 25 : 801 - 817