Integrating Real-World Distractions into Virtual Reality

被引:11
|
作者
Tao, Yujie [1 ]
Lopes, Pedro [1 ]
机构
[1] Univ Chicago, Chicago, IL 60637 USA
关键词
Virtual Reality; Haptics; Distractions; Presence;
D O I
10.1145/3526113.3545682
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With the proliferation of consumer-level virtual reality (VR) devices, users started experiencing VR in less controlled environments, such as in social gatherings and public areas. While the current VR hardware provides an increasingly immersive experience, it ignores stimuli originating from the physical surroundings that distract users from the VR experience. To block distractions from the outside world, many users wear noise-canceling headphones. However, this is insufficient to block loud or transient sounds (e.g., drilling or hammering) and, especially, multi-modal distractions (e.g., air drafts, temperature shifts from an A/C, construction vibrations, or food smells). To tackle this, we explore a new concept, where we directly integrate the distracting stimuli from the user's physical surroundings into their virtual reality experience to enhance presence. Using our approach, an otherwise distracting wind gust can be directly mapped to the sway of trees in a VR experience that already contains trees. Using our novel approach, we demonstrate how to integrate a range of distractive stimuli into the VR experience, such as haptics (temperature, vibrations, touch), sounds, and smells. To validate our approach, we conducted three user studies and a technical evaluation. First, to validate our key principle, we conducted a controlled study where participants were exposed to distractions while playing a VR game. We found that our approach improved users' sense of presence, compared to wearing noise-canceling headphones. From these results, we engineered a sensing module that detects a set of simple distractive signals (e.g., sounds, winds, and temperature shifts). We validated our hardware in a technical evaluation and in an out-of-lab study where participants played VR games in an uncontrolled environment. Moreover, to gather the perspective of VR content creators that might one day utilize a system inspired by our findings, we invited game designers to use our approach and collected their feedback and VR designs. Finally, we present design considerations for mapping distracting external stimuli and discuss ethical considerations of integrating real-world stimuli into virtual reality.
引用
收藏
页数:16
相关论文
共 50 条
  • [31] Brain Dynamics of Balance Loss in Virtual Reality and Real-world Beam Walking
    Studnicki, Amanda
    Ahsan, Ahmed Rageeb
    Ragan, Eric D.
    Ferris, Daniel P.
    2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 989 - 990
  • [32] Investigating the efficacy of virtual reality exposure for crowd management: a real-world application
    Alshaer, Abdulaziz
    FRONTIERS IN VIRTUAL REALITY, 2024, 5
  • [33] Real-world data in the molecular erafinding the reality in the real world
    Dickson, D. J.
    Pfeifer, J. D.
    CLINICAL PHARMACOLOGY & THERAPEUTICS, 2016, 99 (02) : 186 - 197
  • [34] Telepresence: Virtual Reality in the Real World
    Edwards, John
    IEEE SIGNAL PROCESSING MAGAZINE, 2011, 28 (06) : 9 - +
  • [35] Manipulating Virtual World with Props in Real-world
    Kashiwagi, Toshiro
    Sumi, Kaoru
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 837 - 838
  • [36] Reading Reality: Virtual Reality Hinders Real-world Gait And Balance Control Following Acute Exposure
    Golbarg, Borna
    Hori, Kayla
    Bakalyan, Talin
    Dang, Kyle
    Retzinger, Gwendolyn
    Hinkel-Lipsker, Jacob W.
    MEDICINE & SCIENCE IN SPORTS & EXERCISE, 2024, 56 (10) : 258 - 258
  • [37] The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans
    Ipsita, Ananya
    Duan, Runlin
    Li, Hao
    Chidambaram, Subramanian
    Cao, Yuanzhi
    Liu, Min
    Quinn, Alex
    Ramani, Karthik
    JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2024, 24 (03)
  • [38] Linking Virtual and Real-World Identities
    Alsarkal, Yaqoub
    Zhang, Nan
    Zhou, Yilu
    2015 IEEE INTERNATIONAL CONFERENCE ON INTELLIGENCE AND SECURITY INFORMATICS (ISI), 2015, : 49 - 54
  • [39] The Missing Reality of Real Life in Real-World Evidence
    Okun, Sally
    CLINICAL PHARMACOLOGY & THERAPEUTICS, 2019, 106 (01) : 136 - 138
  • [40] Virtual and Real-World Ontology Services
    Eno, Joshua D.
    Thompson, Craig W.
    IEEE INTERNET COMPUTING, 2011, 15 (05) : 46 - 52