Real Time Hardware Implementation of the 3D Chaotic Oscillator which having Golden-Section Equilibra

被引:0
|
作者
Tuna, Murat [1 ]
Fidan, Can Bulent [2 ]
Koyuncu, Ismail [3 ]
Pehlivan, Ihsan [4 ]
机构
[1] Kirklareli Univ, Elekt Teknol Bolumu, Kirklareli, Turkey
[2] Karabuk Univ, Mekatron Muhendisligi Bolumu, Karabuk, Turkey
[3] Duzce Univ, Kontrol & Otomasyon Teknol Bolumu, Duzce, Turkey
[4] Sakarya Univ, Elekt Elekt Muhendisligi Bolumum, Sakarya, Turkey
来源
2016 24TH SIGNAL PROCESSING AND COMMUNICATION APPLICATION CONFERENCE (SIU) | 2016年
关键词
Chaos; Chaotic system; FPGA; VHDL; SYSTEM; REALIZATION; CIRCUIT;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this study, the continuous-time, autonomous, 3D chaotic system having golden-section equilibra which is recently presented in the literature is implemented firstly as discrete time on an FPGA. In this design, the 3D chaotic system was programmed in 32-bit IQ-Math (16I-16Q) fixed-point number format using VHDL and Heun algorithm. The designed system has been synthesized and tested, using Xilinx ISE design tool, on Virtex-6 FPGA chip. According to the test results, operation frequency of the FPGA-based new chaotic signal generator is certain as 406.736MHz. In addition, chip statistics and performance results of the new chaotic oscillator are presented after the "Route&Place" processes performed on Xilinx ISE design tool. The chaotic oscillator design realized with fixed-point number format on FPGA has been shown to be use lesser chip hardware and higher operating frequency compared to the floating-point standard.
引用
收藏
页码:1309 / 1312
页数:4
相关论文
共 50 条
  • [31] Research and implementation of real-time people 3D reconstruction based on RGB-D data
    Zheng, Li-Guo
    Liu, Yang
    Luo, Jiang-Lin
    DESIGN, MANUFACTURING AND MECHATRONICS (ICDMM 2015), 2016, : 904 - 912
  • [32] Real-time Implementation of Depth Map Post-Processing for 3D-TV in Dedicated Hardware
    Gangwal, Om Prakash
    Djapic, Boris
    2010 DIGEST OF TECHNICAL PAPERS INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS ICCE, 2010,
  • [33] An FPGA-Based Hardware Accelerator for Real-Time Block-Matching and 3D Filtering
    Wang, Dong
    Xu, Jia
    Xu, Ke
    IEEE ACCESS, 2020, 8 : 121987 - 121998
  • [34] Study and Implementation of 3D Scene Management and Real-Time Rendering Technology Based on OSG
    Qun, Wei
    Lie, Xu
    ELECTRONIC INFORMATION AND ELECTRICAL ENGINEERING, 2012, 19 : 529 - 532
  • [35] Real-Time 3D Visualization of Accurate Specular Reflections in Curved Mirrors A GPU Implementation
    Miguel, Andre Lages
    Nogueira, Ana Catarina
    Goncalves, Nuno
    2014 PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS (GRAPP 2014), 2014, : 136 - 143
  • [36] Implementation and Manufacturing of DT Sensor Ecosystem for Real-Time Monitoring of Virtual 3D Printers
    Reddy K.S.S.
    Rajesh R.
    Raj P.A.C.
    Arya N.
    Bhaskaran R.
    Prasad J.L.
    SN Computer Science, 4 (5)
  • [37] AVS 3D Real-time Decoder Design and Implementation Based on FPGA/SoC Platform
    Ren Peng-fei
    Yu Hong-yang
    PROCEEDINGS OF THE FIRST INTERNATIONAL CONFERENCE ON INFORMATION SCIENCES, MACHINERY, MATERIALS AND ENERGY (ICISMME 2015), 2015, 126 : 1661 - 1667
  • [38] Real-Time Implementation of Orientation Correction Algorithm for 3D Hand Motion Tracking Interface
    O-larnnithipong, Nonnarit
    Barreto, Armando
    Ratchatanantakit, Neeranut
    Tangnimitchok, Sudarat
    Ortega, Francisco R.
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: METHODS, TECHNOLOGIES, AND USERS, UAHCI 2018, PT I, 2018, 10907 : 228 - 242
  • [39] A Real-Time Hardware Emulator for 3D Non-Stationary U2V Channels
    Zhu, Qiuming
    Zhao, Zikun
    Mao, Kai
    Chen, Xiaomin
    Liu, Weiqiang
    Wu, Qihui
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS I-REGULAR PAPERS, 2021, 68 (09) : 3951 - 3964
  • [40] REAL-TIME 3D VIDEO SYNTHESIS FROM BINOCULAR CAPTURE SYSTEM BASED ON COMMODITY GRAPHIC HARDWARE
    Liao, Zhihong
    Xie, Xudong
    Dai, Qionghai
    2009 3DTV-CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO, 2009, : 29 - +