Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly

被引:5
|
作者
Dogan, Mustafa Doga [1 ]
Baudisch, Patrick [2 ]
Benko, Hrvoje [3 ]
Nebeling, Michael [4 ]
Peng, Huaishu [5 ]
Savage, Valkyrie [6 ]
Mueller, Stefanie [1 ]
机构
[1] MIT, CSAIL, 77 Massachusetts Ave, Cambridge, MA 02139 USA
[2] Univ Potsdam, Hasso Plattner Inst, Potsdam, Germany
[3] Meta, Real Labs Res, Seattle, WA USA
[4] Univ Michigan, Ann Arbor, MI 48109 USA
[5] Univ Maryland, College Pk, MD 20742 USA
[6] Univ Copenhagen, Copenhagen, Denmark
关键词
digital fabrication; augmented reality; virtual reality; ubiquitous computing; tracking; markers; identifcation;
D O I
10.1145/3491101.3516510
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In the technical human-computer interaction (HCI) community, two research felds that gained signifcant popularity in the last decade are digital fabrication and augmented/virtual reality (AR/VR). Although the two felds deal with diferent technical challenges, both aim for a single end goal: creating "objects" instantly - either by fabricating them physically or rendering them virtually. In this panel, we will discuss the pros and cons of both approaches, discuss which one may prevail in the future, and what opportunities exist for closer collaboration between researchers from the two research felds.
引用
收藏
页数:4
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