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- [1] Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality 2021 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2021,
- [2] Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual Reality 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES, VR 2024, 2024, : 147 - 156
- [3] Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly EXTENDED ABSTRACTS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2022, 2022,
- [4] Virtual Reality Games: a study about the level of interaction vs. narrative and the gender in presence and cybersickness. 2018 1ST INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2018), 2018,
- [5] Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot ARTSIT, INTERACTIVITY AND GAME CREATION, PT 2, ARTSIT 2023, 2024, 565 : 342 - 358
- [6] Gesture Interaction in Virtual Reality A Low-Cost Machine Learning System and a Qualitative Assessment of Effectiveness of Selected Gestures vs. Gaze and Controller Interaction HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT III, 2021, 12934 : 151 - 160
- [7] Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES, VR 2024, 2024, : 743 - 753