Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data

被引:5
|
作者
Lang, Steffen [1 ]
Wild, Raphael [2 ]
Isenko, Alexander [2 ]
Link, Daniel [1 ,3 ]
机构
[1] Tech Univ Munich, Dept Sport & Hlth Sci, Munich, Germany
[2] Tech Univ Munich, Dept Informat, Munich, Germany
[3] Tech Univ Munich, Munich Data Sci Inst MDSI, Garching, Germany
关键词
PERFORMANCE INDICATORS; ELITE; ATTACKING; POSITION;
D O I
10.1038/s41598-022-19948-1
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
An important structuring feature of a soccer match is the in-game status, whether a match is interrupted or in play. This is necessary to calculate performance indicators relative to the effective playing time or to find standard situations, ball actions, and other tactical structures in spatiotemporal data. Our study explores the extent to which the in-game status can be determined using time-continuous player positions. Therefore, to determine the in-game status we tested four established machine learning methods: logistic regression, decision trees, random forests, and AdaBoost. The models were trained and evaluated using spatiotemporal data and manually annotated in-game status of 102 matches in the German Bundesliga. Results show up to 92% accuracy in predicting the in-game status in previously unknown matches on frame level. The best performing method, AdaBoost, shows 81% precision for detecting stoppages (longer than 2 s). The absolute time shift error at the start was <= 2 s for 77% and 81% at the end for all correctly predicted stoppages. The mean error of the in-game total distance covered per player per match using the AdaBoost in-game status prediction was - 102 +/- 273 m, which is 1.3% of the mean value of this performance indicator (7939 m). Conclusively, the prediction quality of our model is high enough to provide merit for performance diagnostics when teams have access to player positions (e.g., from GPS/LPM systems) but no human-annotated in-game status and/or ball position data, such as in amateur or youth soccer.
引用
收藏
页数:10
相关论文
共 50 条
  • [21] Nudging and shoving: Using in-game cues to guide player exertion in exergames
    Schneider, Adrian L. Jessup
    Graham, T. C. Nicholas
    ENTERTAINMENT COMPUTING, 2017, 19 : 83 - 100
  • [22] Deep learning investigation for chess player attention prediction using eye-tracking and game data
    Le Louedec, Justin
    Guntz, Thomas
    Crowley, James L.
    Vaufreydaz, Dominique
    ETRA 2019: 2019 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, 2019,
  • [23] Predicting Soccer Players' Fitness Status Through a Machine-Learning Approach
    Mandorino, Mauro
    Clubb, Jo
    Lacome, Mathieu
    INTERNATIONAL JOURNAL OF SPORTS PHYSIOLOGY AND PERFORMANCE, 2024, 19 (05) : 443 - 453
  • [24] A comparison of machine learning methods using a two player board game
    Draskovic, Drazen
    Brzakovic, Milos
    Nikolic, Bosko
    PROCEEDINGS OF 18TH INTERNATIONAL CONFERENCE ON SMART TECHNOLOGIES (IEEE EUROCON 2019), 2019,
  • [25] Predicting game-induced emotions using EEG, data mining and machine learning
    Min Xuan Lim
    Jason Teo
    Bulletin of the National Research Centre, 48 (1)
  • [26] Detecting Video Game Player Burnout With the Use of Sensor Data and Machine Learning
    Smerdov, Anton
    Somov, Andrey
    Burnaev, Evgeny
    Zhou, Bo
    Lukowicz, Paul
    IEEE INTERNET OF THINGS JOURNAL, 2021, 8 (22) : 16680 - 16691
  • [27] Large-Scale Analysis of Soccer Matches using Spatiotemporal Tracking Data
    Bialkowski, Alina
    Lucey, Patrick
    Carr, Peter
    Yue, Yisong
    Sridharan, Sridha
    Matthews, Iain
    2014 IEEE INTERNATIONAL CONFERENCE ON DATA MINING (ICDM), 2014, : 725 - 730
  • [28] Real-Time Quantification of Dangerousity in Soccer Using Spatiotemporal Tracking Data
    Link, D.
    Lang, S.
    Seidenschwarz, P.
    RESEARCH QUARTERLY FOR EXERCISE AND SPORT, 2016, 87 : S49 - S49
  • [29] Use of Machine Learning to Automate the Identification of Basketball Strategies Using Whole Team Player Tracking Data
    Tian, Changjia
    De Silva, Varuna
    Caine, Michael
    Swanson, Steve
    APPLIED SCIENCES-BASEL, 2020, 10 (01):
  • [30] Predicting the Outcome of Soccer Matches using Machine Learning and Statistical Analysis
    Elmiligi, Haytham
    Saad, Sherif
    2022 IEEE 12TH ANNUAL COMPUTING AND COMMUNICATION WORKSHOP AND CONFERENCE (CCWC), 2022, : 50 - 57